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Added EditorPlugin 'resource_saved' signal
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@@ -203,6 +203,7 @@ public:
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void save_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history, const Dictionary &p_custom);
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Dictionary restore_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history);
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void notify_edited_scene_changed();
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void notify_resource_saved(const Ref<Resource> &p_resource);
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EditorData();
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};
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