mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Expose AudioStreamPlayer{2D,3D}::set_playing and remove AudioStreamPlayer::{2D,3D}::_is_active
- The `_is_active` method seems to be unused, so it was removed.
- The `_set_playing` method is now exposed, as the setter of the `playing` property.
- The `play` method can't be used as a setter because it takes a `float` parameter instead of a `bool` parameter.
This commit is contained in:
@@ -81,7 +81,7 @@
|
||||
<member name="playback_type" type="int" setter="set_playback_type" getter="get_playback_type" enum="AudioServer.PlaybackType" default="0" experimental="">
|
||||
The playback type of the stream player. If set other than to the default value, it will force that playback type.
|
||||
</member>
|
||||
<member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
|
||||
<member name="playing" type="bool" setter="set_playing" getter="is_playing" default="false">
|
||||
If [code]true[/code], audio is playing or is queued to be played (see [method play]).
|
||||
</member>
|
||||
<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
|
||||
|
||||
Reference in New Issue
Block a user