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Expose Image.COMPRESS_SOURCE_LAYERED to scripting
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@@ -611,5 +611,8 @@
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<constant name="COMPRESS_SOURCE_NORMAL" value="2" enum="CompressSource">
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Source texture (before compression) is a normal texture (e.g. it can be compressed into two channels).
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</constant>
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<constant name="COMPRESS_SOURCE_LAYERED" value="3" enum="CompressSource">
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Source texture (before compression) is a [TextureLayered].
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</constant>
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</constants>
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</class>
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