mirror of
https://github.com/godotengine/godot.git
synced 2026-01-05 06:11:29 +03:00
Docs: GridMap and MeshLibrary
The only methods left to document are resource_changed, set_clip, and the methods dealing with baked meshes.
This commit is contained in:
@@ -4,7 +4,7 @@
|
||||
Library of meshes.
|
||||
</brief_description>
|
||||
<description>
|
||||
A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. This resource is used in [GridMap].
|
||||
A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap].
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
@@ -22,7 +22,8 @@
|
||||
<argument index="0" name="id" type="int">
|
||||
</argument>
|
||||
<description>
|
||||
Create a new item in the library, supplied as an ID.
|
||||
Creates a new item in the library with the given ID.
|
||||
You can get an unused ID from [method get_last_unused_item_id].
|
||||
</description>
|
||||
</method>
|
||||
<method name="find_item_by_name" qualifiers="const">
|
||||
@@ -31,13 +32,14 @@
|
||||
<argument index="0" name="name" type="String">
|
||||
</argument>
|
||||
<description>
|
||||
Returns the first item with the given name.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_item_list" qualifiers="const">
|
||||
<return type="PoolIntArray">
|
||||
</return>
|
||||
<description>
|
||||
Returns the list of items.
|
||||
Returns the list of item IDs in use.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_item_mesh" qualifiers="const">
|
||||
@@ -46,7 +48,7 @@
|
||||
<argument index="0" name="id" type="int">
|
||||
</argument>
|
||||
<description>
|
||||
Returns the mesh of the item.
|
||||
Returns the item's mesh.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_item_name" qualifiers="const">
|
||||
@@ -55,7 +57,7 @@
|
||||
<argument index="0" name="id" type="int">
|
||||
</argument>
|
||||
<description>
|
||||
Returns the name of the item.
|
||||
Returns the item's name.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_item_navmesh" qualifiers="const">
|
||||
@@ -64,6 +66,7 @@
|
||||
<argument index="0" name="id" type="int">
|
||||
</argument>
|
||||
<description>
|
||||
Returns the item's navigation mesh.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_item_navmesh_transform" qualifiers="const">
|
||||
@@ -72,6 +75,7 @@
|
||||
<argument index="0" name="id" type="int">
|
||||
</argument>
|
||||
<description>
|
||||
Returns the transform applied to the item's navigation mesh.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_item_preview" qualifiers="const">
|
||||
@@ -90,6 +94,8 @@
|
||||
<argument index="0" name="id" type="int">
|
||||
</argument>
|
||||
<description>
|
||||
Returns an item's collision shapes.
|
||||
The array consists of each [Shape] followed by its [Transform].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_last_unused_item_id" qualifiers="const">
|
||||
@@ -128,6 +134,7 @@
|
||||
</argument>
|
||||
<description>
|
||||
Sets the item's name.
|
||||
This name is shown in the editor. It can also be used to look up the item later using [method find_item_by_name].
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_item_navmesh">
|
||||
@@ -138,6 +145,7 @@
|
||||
<argument index="1" name="navmesh" type="NavigationMesh">
|
||||
</argument>
|
||||
<description>
|
||||
Sets the item's navigation mesh.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_item_navmesh_transform">
|
||||
@@ -148,6 +156,7 @@
|
||||
<argument index="1" name="navmesh" type="Transform">
|
||||
</argument>
|
||||
<description>
|
||||
Sets the transform to apply to the item's navigation mesh.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_item_preview">
|
||||
@@ -158,6 +167,7 @@
|
||||
<argument index="1" name="texture" type="Texture">
|
||||
</argument>
|
||||
<description>
|
||||
Sets a texture to use as the item's preview icon in the editor.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_item_shapes">
|
||||
@@ -168,6 +178,8 @@
|
||||
<argument index="1" name="shapes" type="Array">
|
||||
</argument>
|
||||
<description>
|
||||
Sets an item's collision shapes.
|
||||
The array should consist of [Shape] objects, each followed by a [Transform] that will be applied to it. For shapes that should not have a transform, use [constant Transform.IDENTITY].
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
|
||||
Reference in New Issue
Block a user