Fix C# examples in documentation

- Fix documentation after C# renames.
- Add missing `partial` in C# class declarations.
- Change `delta` parameter type to `double` in C#.
- Ensure parameters match base declaration.
- Use `$` string interpolation in C#.
- Fix invalid or outdated C# code.
- Changed some examples to follow our style guide more closely.
This commit is contained in:
Raul Santos
2023-01-31 18:21:09 +01:00
parent 8612c12be6
commit 7eb8325180
35 changed files with 295 additions and 278 deletions

View File

@@ -160,14 +160,13 @@
var polygon = PackedVector2Array([Vector2(0, 0), Vector2(100, 0), Vector2(100, 100), Vector2(0, 100)])
var offset = Vector2(50, 50)
polygon = Transform2D(0, offset) * polygon
print(polygon) # prints [Vector2(50, 50), Vector2(150, 50), Vector2(150, 150), Vector2(50, 150)]
print(polygon) # prints [(50, 50), (150, 50), (150, 150), (50, 150)]
[/gdscript]
[csharp]
var polygon = new Vector2[] { new Vector2(0, 0), new Vector2(100, 0), new Vector2(100, 100), new Vector2(0, 100) };
var offset = new Vector2(50, 50);
// TODO: This code is not valid right now. Ping @aaronfranke about it before Godot 4.0 is out.
//polygon = (Vector2[]) new Transform2D(0, offset).Xform(polygon);
//GD.Print(polygon); // prints [Vector2(50, 50), Vector2(150, 50), Vector2(150, 150), Vector2(50, 150)]
polygon = new Transform2D(0, offset) * polygon;
GD.Print((Variant)polygon); // prints [(50, 50), (150, 50), (150, 150), (50, 150)]
[/csharp]
[/codeblocks]
</description>