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doc: Fix enum tags thanks to 2bc6db6
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@@ -213,66 +213,66 @@
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</method>
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</methods>
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<constants>
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<constant name="NO_INDEX_ARRAY" value="-1" enum="">
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<constant name="NO_INDEX_ARRAY" value="-1">
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Default value used for index_array_len when no indices are present.
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</constant>
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<constant name="ARRAY_WEIGHTS_SIZE" value="4" enum="">
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<constant name="ARRAY_WEIGHTS_SIZE" value="4">
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Amount of weights/bone indices per vertex (always 4).
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</constant>
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<constant name="ARRAY_VERTEX" value="0">
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<constant name="ARRAY_VERTEX" value="0" enum="ArrayType">
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Vertex array (array of [Vector3] vertices).
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</constant>
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<constant name="ARRAY_NORMAL" value="1">
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<constant name="ARRAY_NORMAL" value="1" enum="ArrayType">
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Normal array (array of [Vector3] normals).
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</constant>
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<constant name="ARRAY_TANGENT" value="2">
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<constant name="ARRAY_TANGENT" value="2" enum="ArrayType">
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Tangent array, array of groups of 4 floats. first 3 floats determine the tangent, and the last the binormal direction as -1 or 1.
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</constant>
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<constant name="ARRAY_COLOR" value="3">
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<constant name="ARRAY_COLOR" value="3" enum="ArrayType">
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Vertex array (array of [Color] colors).
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</constant>
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<constant name="ARRAY_TEX_UV" value="4">
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<constant name="ARRAY_TEX_UV" value="4" enum="ArrayType">
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UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)).
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</constant>
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<constant name="ARRAY_TEX_UV2" value="5">
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<constant name="ARRAY_TEX_UV2" value="5" enum="ArrayType">
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Second UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)).
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</constant>
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<constant name="ARRAY_BONES" value="6">
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<constant name="ARRAY_BONES" value="6" enum="ArrayType">
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Array of bone indices, as a float array. Each element in groups of 4 floats.
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</constant>
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<constant name="ARRAY_WEIGHTS" value="7">
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<constant name="ARRAY_WEIGHTS" value="7" enum="ArrayType">
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Array of bone weights, as a float array. Each element in groups of 4 floats.
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</constant>
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<constant name="ARRAY_INDEX" value="8">
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<constant name="ARRAY_INDEX" value="8" enum="ArrayType">
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Array of integers, used as indices referencing vertices. No index can be beyond the vertex array size.
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</constant>
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<constant name="ARRAY_MAX" value="9">
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<constant name="ARRAY_MAX" value="9" enum="ArrayType">
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</constant>
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<constant name="ARRAY_FORMAT_VERTEX" value="1">
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<constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat">
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Array format will include vertices (mandatory).
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</constant>
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<constant name="ARRAY_FORMAT_NORMAL" value="2">
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<constant name="ARRAY_FORMAT_NORMAL" value="2" enum="ArrayFormat">
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Array format will include normals
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</constant>
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<constant name="ARRAY_FORMAT_TANGENT" value="4">
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<constant name="ARRAY_FORMAT_TANGENT" value="4" enum="ArrayFormat">
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Array format will include tangents
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</constant>
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<constant name="ARRAY_FORMAT_COLOR" value="8">
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<constant name="ARRAY_FORMAT_COLOR" value="8" enum="ArrayFormat">
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Array format will include a color array.
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</constant>
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<constant name="ARRAY_FORMAT_TEX_UV" value="16">
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<constant name="ARRAY_FORMAT_TEX_UV" value="16" enum="ArrayFormat">
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Array format will include UVs.
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</constant>
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<constant name="ARRAY_FORMAT_TEX_UV2" value="32">
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<constant name="ARRAY_FORMAT_TEX_UV2" value="32" enum="ArrayFormat">
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Array format will include another set of UVs.
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</constant>
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<constant name="ARRAY_FORMAT_BONES" value="64">
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<constant name="ARRAY_FORMAT_BONES" value="64" enum="ArrayFormat">
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Array format will include bone indices.
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</constant>
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<constant name="ARRAY_FORMAT_WEIGHTS" value="128">
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<constant name="ARRAY_FORMAT_WEIGHTS" value="128" enum="ArrayFormat">
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Array format will include bone weights.
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</constant>
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<constant name="ARRAY_FORMAT_INDEX" value="256">
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<constant name="ARRAY_FORMAT_INDEX" value="256" enum="ArrayFormat">
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Index array will be used.
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</constant>
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</constants>
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