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WIP immediates and proper buffers swapping
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@@ -1648,6 +1648,10 @@ void VisualServer::mesh_add_surface_from_planes( RID p_mesh, const DVector<Plane
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}
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void VisualServer::immediate_vertex_2d(RID p_immediate,const Vector2& p_vertex) {
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immediate_vertex(p_immediate,Vector3(p_vertex.x,p_vertex.y,0));
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}
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RID VisualServer::instance_create2(RID p_base, RID p_scenario) {
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RID instance = instance_create();
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