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Adding shader preprocessor support
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
This commit is contained in:
committed by
Juan Linietsky
parent
79463aa5de
commit
7b94603baa
@@ -253,13 +253,14 @@ public:
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void update_editor_settings();
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void set_error(const String &p_error);
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void set_error_pos(int p_line, int p_column);
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Point2i get_error_pos() const;
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void update_line_and_column() { _line_col_changed(); }
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CodeEdit *get_text_editor() { return text_editor; }
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FindReplaceBar *get_find_replace_bar() { return find_replace_bar; }
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void set_find_replace_bar(FindReplaceBar *p_bar);
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void remove_find_replace_bar();
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virtual void apply_code() {}
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void goto_error();
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virtual void goto_error();
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void toggle_bookmark();
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void goto_next_bookmark();
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