doc: Use self-closing tags for return and argument

For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
This commit is contained in:
Rémi Verschelde
2021-07-30 15:28:05 +02:00
parent a1c19b9a1e
commit 7adf4cc9b5
408 changed files with 14025 additions and 28050 deletions

View File

@@ -8,208 +8,149 @@
</tutorials>
<methods>
<method name="add_collision_polygon">
<return type="void">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<return type="void" />
<argument index="0" name="layer_id" type="int" />
<description>
</description>
</method>
<method name="get_collision_polygon_one_way_margin" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<argument index="1" name="polygon_index" type="int">
</argument>
<return type="float" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="polygon_index" type="int" />
<description>
</description>
</method>
<method name="get_collision_polygon_points" qualifiers="const">
<return type="PackedVector2Array">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<argument index="1" name="polygon_index" type="int">
</argument>
<return type="PackedVector2Array" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="polygon_index" type="int" />
<description>
</description>
</method>
<method name="get_collision_polygons_count" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<return type="int" />
<argument index="0" name="layer_id" type="int" />
<description>
</description>
</method>
<method name="get_custom_data" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="layer_name" type="String">
</argument>
<return type="Variant" />
<argument index="0" name="layer_name" type="String" />
<description>
</description>
</method>
<method name="get_custom_data_by_layer_id" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<return type="Variant" />
<argument index="0" name="layer_id" type="int" />
<description>
</description>
</method>
<method name="get_navigation_polygon" qualifiers="const">
<return type="NavigationPolygon">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<return type="NavigationPolygon" />
<argument index="0" name="layer_id" type="int" />
<description>
</description>
</method>
<method name="get_occluder" qualifiers="const">
<return type="OccluderPolygon2D">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<return type="OccluderPolygon2D" />
<argument index="0" name="layer_id" type="int" />
<description>
</description>
</method>
<method name="get_peering_bit_terrain" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor">
</argument>
<return type="int" />
<argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" />
<description>
</description>
</method>
<method name="is_collision_polygon_one_way" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<argument index="1" name="polygon_index" type="int">
</argument>
<return type="bool" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="polygon_index" type="int" />
<description>
</description>
</method>
<method name="remove_collision_polygon">
<return type="void">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<argument index="1" name="polygon_index" type="int">
</argument>
<return type="void" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="polygon_index" type="int" />
<description>
</description>
</method>
<method name="set_collision_polygon_one_way">
<return type="void">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<argument index="1" name="polygon_index" type="int">
</argument>
<argument index="2" name="one_way" type="bool">
</argument>
<return type="void" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="polygon_index" type="int" />
<argument index="2" name="one_way" type="bool" />
<description>
</description>
</method>
<method name="set_collision_polygon_one_way_margin">
<return type="void">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<argument index="1" name="polygon_index" type="int">
</argument>
<argument index="2" name="one_way_margin" type="float">
</argument>
<return type="void" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="polygon_index" type="int" />
<argument index="2" name="one_way_margin" type="float" />
<description>
</description>
</method>
<method name="set_collision_polygon_points">
<return type="void">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<argument index="1" name="polygon_index" type="int">
</argument>
<argument index="2" name="polygon" type="PackedVector2Array">
</argument>
<return type="void" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="polygon_index" type="int" />
<argument index="2" name="polygon" type="PackedVector2Array" />
<description>
</description>
</method>
<method name="set_collision_polygons_count">
<return type="void">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<argument index="1" name="polygons_count" type="int">
</argument>
<return type="void" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="polygons_count" type="int" />
<description>
</description>
</method>
<method name="set_custom_data">
<return type="void">
</return>
<argument index="0" name="layer_name" type="String">
</argument>
<argument index="1" name="value" type="Variant">
</argument>
<return type="void" />
<argument index="0" name="layer_name" type="String" />
<argument index="1" name="value" type="Variant" />
<description>
</description>
</method>
<method name="set_custom_data_by_layer_id">
<return type="void">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<argument index="1" name="value" type="Variant">
</argument>
<return type="void" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="value" type="Variant" />
<description>
</description>
</method>
<method name="set_navigation_polygon">
<return type="void">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<argument index="1" name="navigation_polygon" type="NavigationPolygon">
</argument>
<return type="void" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="navigation_polygon" type="NavigationPolygon" />
<description>
</description>
</method>
<method name="set_occluder">
<return type="void">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<argument index="1" name="occluder_polygon" type="OccluderPolygon2D">
</argument>
<return type="void" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="occluder_polygon" type="OccluderPolygon2D" />
<description>
</description>
</method>
<method name="set_peering_bit_terrain">
<return type="void">
</return>
<argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor">
</argument>
<argument index="1" name="terrain" type="int">
</argument>
<return type="void" />
<argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" />
<argument index="1" name="terrain" type="int" />
<description>
</description>
</method>
<method name="tile_get_material" qualifiers="const">
<return type="ShaderMaterial">
</return>
<return type="ShaderMaterial" />
<description>
</description>
</method>
<method name="tile_set_material">
<return type="void">
</return>
<argument index="0" name="material" type="ShaderMaterial">
</argument>
<return type="void" />
<argument index="0" name="material" type="ShaderMaterial" />
<description>
</description>
</method>