doc: Use self-closing tags for return and argument

For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
This commit is contained in:
Rémi Verschelde
2021-07-30 15:28:05 +02:00
parent a1c19b9a1e
commit 7adf4cc9b5
408 changed files with 14025 additions and 28050 deletions

View File

@@ -12,54 +12,41 @@
</tutorials>
<methods>
<method name="exists">
<return type="bool">
</return>
<argument index="0" name="path" type="String">
</argument>
<argument index="1" name="type_hint" type="String" default="&quot;&quot;">
</argument>
<return type="bool" />
<argument index="0" name="path" type="String" />
<argument index="1" name="type_hint" type="String" default="&quot;&quot;" />
<description>
Returns whether a recognized resource exists for the given [code]path[/code].
An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. Anything that inherits from [Resource] can be used as a type hint, for example [Image].
</description>
</method>
<method name="get_dependencies">
<return type="PackedStringArray">
</return>
<argument index="0" name="path" type="String">
</argument>
<return type="PackedStringArray" />
<argument index="0" name="path" type="String" />
<description>
Returns the dependencies for the resource at the given [code]path[/code].
</description>
</method>
<method name="get_recognized_extensions_for_type">
<return type="PackedStringArray">
</return>
<argument index="0" name="type" type="String">
</argument>
<return type="PackedStringArray" />
<argument index="0" name="type" type="String" />
<description>
Returns the list of recognized extensions for a resource type.
</description>
</method>
<method name="has_cached">
<return type="bool">
</return>
<argument index="0" name="path" type="String">
</argument>
<return type="bool" />
<argument index="0" name="path" type="String" />
<description>
Returns whether a cached resource is available for the given [code]path[/code].
Once a resource has been loaded by the engine, it is cached in memory for faster access, and future calls to the [method load] method will use the cached version. The cached resource can be overridden by using [method Resource.take_over_path] on a new resource for that same path.
</description>
</method>
<method name="load">
<return type="Resource">
</return>
<argument index="0" name="path" type="String">
</argument>
<argument index="1" name="type_hint" type="String" default="&quot;&quot;">
</argument>
<argument index="2" name="cache_mode" type="int" enum="ResourceLoader.CacheMode" default="1">
</argument>
<return type="Resource" />
<argument index="0" name="path" type="String" />
<argument index="1" name="type_hint" type="String" default="&quot;&quot;" />
<argument index="2" name="cache_mode" type="int" enum="ResourceLoader.CacheMode" default="1" />
<description>
Loads a resource at the given [code]path[/code], caching the result for further access.
The registered [ResourceFormatLoader]s are queried sequentially to find the first one which can handle the file's extension, and then attempt loading. If loading fails, the remaining ResourceFormatLoaders are also attempted.
@@ -70,45 +57,34 @@
</description>
</method>
<method name="load_threaded_get">
<return type="Resource">
</return>
<argument index="0" name="path" type="String">
</argument>
<return type="Resource" />
<argument index="0" name="path" type="String" />
<description>
Returns the resource loaded by [method load_threaded_request].
If this is called before the loading thread is done (i.e. [method load_threaded_get_status] is not [constant THREAD_LOAD_LOADED]), the calling thread will be blocked until the resource has finished loading.
</description>
</method>
<method name="load_threaded_get_status">
<return type="int" enum="ResourceLoader.ThreadLoadStatus">
</return>
<argument index="0" name="path" type="String">
</argument>
<argument index="1" name="progress" type="Array" default="[]">
</argument>
<return type="int" enum="ResourceLoader.ThreadLoadStatus" />
<argument index="0" name="path" type="String" />
<argument index="1" name="progress" type="Array" default="[]" />
<description>
Returns the status of a threaded loading operation started with [method load_threaded_request] for the resource at [code]path[/code]. See [enum ThreadLoadStatus] for possible return values.
An array variable can optionally be passed via [code]progress[/code], and will return a one-element array containing the percentage of completion of the threaded loading.
</description>
</method>
<method name="load_threaded_request">
<return type="int" enum="Error">
</return>
<argument index="0" name="path" type="String">
</argument>
<argument index="1" name="type_hint" type="String" default="&quot;&quot;">
</argument>
<argument index="2" name="use_sub_threads" type="bool" default="false">
</argument>
<return type="int" enum="Error" />
<argument index="0" name="path" type="String" />
<argument index="1" name="type_hint" type="String" default="&quot;&quot;" />
<argument index="2" name="use_sub_threads" type="bool" default="false" />
<description>
Loads the resource using threads. If [code]use_sub_threads[/code] is [code]true[/code], multiple threads will be used to load the resource, which makes loading faster, but may affect the main thread (and thus cause game slowdowns).
</description>
</method>
<method name="set_abort_on_missing_resources">
<return type="void">
</return>
<argument index="0" name="abort" type="bool">
</argument>
<return type="void" />
<argument index="0" name="abort" type="bool" />
<description>
Changes the behavior on missing sub-resources. The default behavior is to abort loading.
</description>