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doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
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@@ -11,171 +11,134 @@
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</tutorials>
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<methods>
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<method name="add_central_force">
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<return type="void">
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</return>
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<argument index="0" name="force" type="Vector2">
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</argument>
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<return type="void" />
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<argument index="0" name="force" type="Vector2" />
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<description>
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Adds a constant directional force without affecting rotation.
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</description>
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</method>
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<method name="add_force">
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<return type="void">
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</return>
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<argument index="0" name="force" type="Vector2">
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</argument>
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<argument index="1" name="position" type="Vector2" default="Vector2(0, 0)">
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</argument>
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<return type="void" />
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<argument index="0" name="force" type="Vector2" />
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<argument index="1" name="position" type="Vector2" default="Vector2(0, 0)" />
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<description>
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Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates.
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</description>
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</method>
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<method name="add_torque">
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<return type="void">
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</return>
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<argument index="0" name="torque" type="float">
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</argument>
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<return type="void" />
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<argument index="0" name="torque" type="float" />
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<description>
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Adds a constant rotational force.
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</description>
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</method>
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<method name="apply_central_impulse">
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<return type="void">
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</return>
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<argument index="0" name="impulse" type="Vector2">
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</argument>
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<return type="void" />
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<argument index="0" name="impulse" type="Vector2" />
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<description>
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Applies a directional impulse without affecting rotation.
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</description>
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</method>
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<method name="apply_impulse">
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<return type="void">
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</return>
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<argument index="0" name="impulse" type="Vector2">
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</argument>
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<argument index="1" name="position" type="Vector2" default="Vector2(0, 0)">
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</argument>
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<return type="void" />
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<argument index="0" name="impulse" type="Vector2" />
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<argument index="1" name="position" type="Vector2" default="Vector2(0, 0)" />
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<description>
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Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise). The offset uses the rotation of the global coordinate system, but is centered at the object's origin.
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</description>
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</method>
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<method name="apply_torque_impulse">
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<return type="void">
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</return>
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<argument index="0" name="impulse" type="float">
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</argument>
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<return type="void" />
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<argument index="0" name="impulse" type="float" />
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<description>
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Applies a rotational impulse to the body.
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</description>
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</method>
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<method name="get_contact_collider" qualifiers="const">
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<return type="RID">
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</return>
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<return type="RID" />
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<argument index="0" name="contact_idx" type="int" />
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<description>
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Returns the collider's [RID].
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</description>
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</method>
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<method name="get_contact_collider_id" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<return type="int" />
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<argument index="0" name="contact_idx" type="int" />
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<description>
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Returns the collider's object id.
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</description>
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</method>
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<method name="get_contact_collider_object" qualifiers="const">
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<return type="Object">
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</return>
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<return type="Object" />
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<argument index="0" name="contact_idx" type="int" />
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<description>
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Returns the collider object. This depends on how it was created (will return a scene node if such was used to create it).
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</description>
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</method>
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<method name="get_contact_collider_position" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<return type="Vector2" />
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<argument index="0" name="contact_idx" type="int" />
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<description>
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Returns the contact position in the collider.
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</description>
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</method>
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<method name="get_contact_collider_shape" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<return type="int" />
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<argument index="0" name="contact_idx" type="int" />
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<description>
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Returns the collider's shape index.
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</description>
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</method>
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<method name="get_contact_collider_shape_metadata" qualifiers="const">
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<return type="Variant">
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</return>
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<return type="Variant" />
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<argument index="0" name="contact_idx" type="int" />
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<description>
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Returns the collided shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method PhysicsServer2D.shape_set_data].
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</description>
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</method>
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<method name="get_contact_collider_velocity_at_position" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<return type="Vector2" />
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<argument index="0" name="contact_idx" type="int" />
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<description>
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Returns the linear velocity vector at the collider's contact point.
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</description>
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</method>
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<method name="get_contact_count" qualifiers="const">
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<return type="int">
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</return>
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<return type="int" />
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<description>
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Returns the number of contacts this body has with other bodies.
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[b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody2D.contact_monitor].
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</description>
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</method>
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<method name="get_contact_local_normal" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<return type="Vector2" />
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<argument index="0" name="contact_idx" type="int" />
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<description>
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Returns the local normal at the contact point.
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</description>
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</method>
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<method name="get_contact_local_position" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<return type="Vector2" />
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<argument index="0" name="contact_idx" type="int" />
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<description>
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Returns the local position of the contact point.
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</description>
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</method>
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<method name="get_contact_local_shape" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<return type="int" />
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<argument index="0" name="contact_idx" type="int" />
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<description>
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Returns the local shape index of the collision.
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</description>
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</method>
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<method name="get_space_state">
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<return type="PhysicsDirectSpaceState2D">
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</return>
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<return type="PhysicsDirectSpaceState2D" />
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<description>
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Returns the current state of the space, useful for queries.
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</description>
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</method>
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<method name="integrate_forces">
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<return type="void">
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</return>
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<return type="void" />
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<description>
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Calls the built-in force integration code.
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</description>
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