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Dead code tells no tales
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@@ -28,6 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "visual_server_viewport.h"
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#include "project_settings.h"
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#include "visual_server_canvas.h"
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#include "visual_server_global.h"
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@@ -51,36 +52,6 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
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}
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bool can_draw_3d = !p_viewport->disable_3d && !p_viewport->disable_3d_by_usage && VSG::scene->camera_owner.owns(p_viewport->camera);
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#if 0
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if (scenario_draw_canvas_bg) {
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rasterizer->begin_canvas_bg();
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}
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if (!scenario_draw_canvas_bg && can_draw_3d) {
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_draw_viewport_camera(p_viewport,false);
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} else if (true /*|| !p_viewport->canvas_list.empty()*/){
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//clear the viewport black because of no camera? i seriously should..
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if (p_viewport->render_target_clear_on_new_frame || p_viewport->render_target_clear) {
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if (p_viewport->transparent_bg) {
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rasterizer->clear_viewport(Color(0,0,0,0));
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}
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else {
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Color cc=clear_color;
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if (scenario_draw_canvas_bg)
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cc.a=0;
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rasterizer->clear_viewport(cc);
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}
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p_viewport->render_target_clear=false;
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}
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}
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#endif
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if (p_viewport->clear_mode != VS::VIEWPORT_CLEAR_NEVER) {
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VSG::rasterizer->clear_render_target(clear_color);
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