Dead code tells no tales

This commit is contained in:
Rémi Verschelde
2017-08-27 21:07:15 +02:00
parent 37da8155a4
commit 7ad14e7a3e
215 changed files with 153 additions and 56138 deletions

View File

@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "visual_server_viewport.h"
#include "project_settings.h"
#include "visual_server_canvas.h"
#include "visual_server_global.h"
@@ -51,36 +52,6 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
}
bool can_draw_3d = !p_viewport->disable_3d && !p_viewport->disable_3d_by_usage && VSG::scene->camera_owner.owns(p_viewport->camera);
#if 0
if (scenario_draw_canvas_bg) {
rasterizer->begin_canvas_bg();
}
if (!scenario_draw_canvas_bg && can_draw_3d) {
_draw_viewport_camera(p_viewport,false);
} else if (true /*|| !p_viewport->canvas_list.empty()*/){
//clear the viewport black because of no camera? i seriously should..
if (p_viewport->render_target_clear_on_new_frame || p_viewport->render_target_clear) {
if (p_viewport->transparent_bg) {
rasterizer->clear_viewport(Color(0,0,0,0));
}
else {
Color cc=clear_color;
if (scenario_draw_canvas_bg)
cc.a=0;
rasterizer->clear_viewport(cc);
}
p_viewport->render_target_clear=false;
}
}
#endif
if (p_viewport->clear_mode != VS::VIEWPORT_CLEAR_NEVER) {
VSG::rasterizer->clear_render_target(clear_color);