Makes more strings in editor translatable

* File type names in file dialogs
* Layout option names
* Visual shader editor UI
This commit is contained in:
Haoyu Qiu
2019-12-16 13:18:44 +08:00
parent d8d96c9fa7
commit 7a9c337dfe
7 changed files with 45 additions and 45 deletions

View File

@@ -1186,7 +1186,7 @@ ProjectExportDialog::ProjectExportDialog() {
patches_hb->add_spacer();
patch_dialog = memnew(EditorFileDialog);
patch_dialog->add_filter("*.pck ; Pack File");
patch_dialog->add_filter("*.pck ; " + TTR("Pack File"));
patch_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE);
patch_dialog->connect("file_selected", this, "_patch_selected");
add_child(patch_dialog);
@@ -1269,8 +1269,8 @@ ProjectExportDialog::ProjectExportDialog() {
export_all_button->set_disabled(true);
export_pck_zip = memnew(EditorFileDialog);
export_pck_zip->add_filter("*.zip ; ZIP File");
export_pck_zip->add_filter("*.pck ; Godot Game Pack");
export_pck_zip->add_filter("*.zip ; " + TTR("ZIP File"));
export_pck_zip->add_filter("*.pck ; " + TTR("Godot Game Pack"));
export_pck_zip->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
export_pck_zip->set_mode(EditorFileDialog::MODE_SAVE_FILE);
add_child(export_pck_zip);