mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Makes more strings in editor translatable
* File type names in file dialogs * Layout option names * Visual shader editor UI
This commit is contained in:
@@ -1186,7 +1186,7 @@ ProjectExportDialog::ProjectExportDialog() {
|
||||
patches_hb->add_spacer();
|
||||
|
||||
patch_dialog = memnew(EditorFileDialog);
|
||||
patch_dialog->add_filter("*.pck ; Pack File");
|
||||
patch_dialog->add_filter("*.pck ; " + TTR("Pack File"));
|
||||
patch_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE);
|
||||
patch_dialog->connect("file_selected", this, "_patch_selected");
|
||||
add_child(patch_dialog);
|
||||
@@ -1269,8 +1269,8 @@ ProjectExportDialog::ProjectExportDialog() {
|
||||
export_all_button->set_disabled(true);
|
||||
|
||||
export_pck_zip = memnew(EditorFileDialog);
|
||||
export_pck_zip->add_filter("*.zip ; ZIP File");
|
||||
export_pck_zip->add_filter("*.pck ; Godot Game Pack");
|
||||
export_pck_zip->add_filter("*.zip ; " + TTR("ZIP File"));
|
||||
export_pck_zip->add_filter("*.pck ; " + TTR("Godot Game Pack"));
|
||||
export_pck_zip->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
|
||||
export_pck_zip->set_mode(EditorFileDialog::MODE_SAVE_FILE);
|
||||
add_child(export_pck_zip);
|
||||
|
||||
Reference in New Issue
Block a user