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Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by "process time" throughout the engine to avoid confusion.
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@@ -35,7 +35,7 @@
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void EngineProfiler::_bind_methods() {
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GDVIRTUAL_BIND(_toggle, "enable", "options");
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GDVIRTUAL_BIND(_add_frame, "data");
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GDVIRTUAL_BIND(_tick, "frame_time", "idle_time", "physics_time", "physics_frame_time");
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GDVIRTUAL_BIND(_tick, "frame_time", "process_time", "physics_time", "physics_frame_time");
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}
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void EngineProfiler::toggle(bool p_enable, const Array &p_array) {
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@@ -46,8 +46,8 @@ void EngineProfiler::add(const Array &p_data) {
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GDVIRTUAL_CALL(_add_frame, p_data);
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}
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void EngineProfiler::tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
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GDVIRTUAL_CALL(_tick, p_frame_time, p_idle_time, p_physics_time, p_physics_frame_time);
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void EngineProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
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GDVIRTUAL_CALL(_tick, p_frame_time, p_process_time, p_physics_time, p_physics_frame_time);
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}
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Error EngineProfiler::bind(const String &p_name) {
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@@ -60,8 +60,8 @@ Error EngineProfiler::bind(const String &p_name) {
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[](void *p_user, const Array &p_data) {
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static_cast<EngineProfiler *>(p_user)->add(p_data);
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},
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[](void *p_user, double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
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static_cast<EngineProfiler *>(p_user)->tick(p_frame_time, p_idle_time, p_physics_time, p_physics_frame_time);
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[](void *p_user, double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
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static_cast<EngineProfiler *>(p_user)->tick(p_frame_time, p_process_time, p_physics_time, p_physics_frame_time);
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});
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registration = p_name;
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EngineDebugger::register_profiler(p_name, prof);
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