Use Vector* component-wise min/max/clamp functions where applicable

This commit is contained in:
A Thousand Ships
2024-03-03 12:49:08 +01:00
parent fe01776f05
commit 79ba22a73f
53 changed files with 95 additions and 176 deletions

View File

@@ -103,8 +103,8 @@ bool TextureButton::has_point(const Point2 &p_point) const {
point *= scale;
// finally, we need to check if the point is inside a rectangle with a position >= 0,0 and a size <= mask_size
rect.position = Point2(MAX(0, _texture_region.position.x), MAX(0, _texture_region.position.y));
rect.size = Size2(MIN(mask_size.x, _texture_region.size.x), MIN(mask_size.y, _texture_region.size.y));
rect.position = Point2().max(_texture_region.position);
rect.size = mask_size.min(_texture_region.size);
}
if (!rect.has_point(point)) {