Use Vector* component-wise min/max/clamp functions where applicable

This commit is contained in:
A Thousand Ships
2024-03-03 12:49:08 +01:00
parent fe01776f05
commit 79ba22a73f
53 changed files with 95 additions and 176 deletions

View File

@@ -377,10 +377,8 @@ public:
Vector2 further_away_opposite(1e20, 1e20);
for (int i = 0; i < c; i++) {
further_away.x = MAX(p[i].x, further_away.x);
further_away.y = MAX(p[i].y, further_away.y);
further_away_opposite.x = MIN(p[i].x, further_away_opposite.x);
further_away_opposite.y = MIN(p[i].y, further_away_opposite.y);
further_away = further_away.max(p[i]);
further_away_opposite = further_away_opposite.min(p[i]);
}
// Make point outside that won't intersect with points in segment from p_point.