put text formats for resources and scenes as priority

This commit is contained in:
Juan Linietsky
2016-07-19 21:40:05 -03:00
parent 0988970c1f
commit 79a7473cac
5 changed files with 26 additions and 8 deletions

View File

@@ -360,10 +360,18 @@ Ref<ResourceInteractiveLoader> ResourceLoader::load_interactive(const String &p_
}
void ResourceLoader::add_resource_format_loader(ResourceFormatLoader *p_format_loader) {
void ResourceLoader::add_resource_format_loader(ResourceFormatLoader *p_format_loader, bool p_at_front) {
ERR_FAIL_COND( loader_count >= MAX_LOADERS );
loader[loader_count++]=p_format_loader;
if (p_at_front) {
for(int i=loader_count;i>0;i--) {
loader[i]=loader[i-1];
}
loader[0]=p_format_loader;
loader_count++;
} else {
loader[loader_count++]=p_format_loader;
}
}
void ResourceLoader::get_dependencies(const String& p_path, List<String> *p_dependencies, bool p_add_types) {