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put text formats for resources and scenes as priority
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@@ -360,10 +360,18 @@ Ref<ResourceInteractiveLoader> ResourceLoader::load_interactive(const String &p_
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}
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void ResourceLoader::add_resource_format_loader(ResourceFormatLoader *p_format_loader) {
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void ResourceLoader::add_resource_format_loader(ResourceFormatLoader *p_format_loader, bool p_at_front) {
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ERR_FAIL_COND( loader_count >= MAX_LOADERS );
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loader[loader_count++]=p_format_loader;
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if (p_at_front) {
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for(int i=loader_count;i>0;i--) {
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loader[i]=loader[i-1];
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}
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loader[0]=p_format_loader;
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loader_count++;
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} else {
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loader[loader_count++]=p_format_loader;
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}
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}
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void ResourceLoader::get_dependencies(const String& p_path, List<String> *p_dependencies, bool p_add_types) {
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