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Implement amplitude to Input.vibrate_handheld
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com>
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@@ -397,11 +397,14 @@
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<method name="vibrate_handheld">
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<return type="void" />
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<param index="0" name="duration_ms" type="int" default="500" />
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<param index="1" name="amplitude" type="float" default="-1.0" />
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<description>
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[b]Note:[/b] While [code skip-lint]amplitude[/code] expects a value between 0 and 1, -1 does the default amplitude for the device.
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Vibrate the handheld device for the specified duration in milliseconds.
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[b]Note:[/b] This method is implemented on Android, iOS, and Web. It has no effect on other platforms.
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[b]Note:[/b] For Android, [method vibrate_handheld] requires enabling the [code]VIBRATE[/code] permission in the export preset. Otherwise, [method vibrate_handheld] will have no effect.
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[b]Note:[/b] For iOS, specifying the duration is only supported in iOS 13 and later.
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[b]Note:[/b] For Web, the amplitude cannot be changed.
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[b]Note:[/b] Some web browsers such as Safari and Firefox for Android do not support [method vibrate_handheld].
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</description>
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</method>
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