CI: Sync configuration with 4.4 branch

Includes cherry-pick of warning fixes from 8d1462c748
and template builds unit tests fixes from 17929a3443.

Also a Windows MSVC detection fix for SCons 4.6.0+ from f682406cf2.
This commit is contained in:
Rémi Verschelde
2025-04-24 18:14:03 +02:00
parent e7d56e32fd
commit 76b1b33604
32 changed files with 473 additions and 296 deletions

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@@ -1,18 +1,20 @@
name: Download Godot artifact
description: Download the Godot artifact.
inputs:
name:
description: The artifact name.
default: "${{ github.job }}"
default: ${{ github.job }}
path:
description: The path to download and extract to.
required: true
default: "./"
default: ./
runs:
using: "composite"
using: composite
steps:
- name: Download Godot Artifact
uses: actions/download-artifact@v3
uses: actions/download-artifact@v4
with:
name: ${{ inputs.name }}
path: ${{ inputs.path }}

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@@ -1,24 +0,0 @@
name: Dump Godot API
description: Dump Godot API for GDExtension
inputs:
bin:
description: The path to the Godot executable
required: true
runs:
using: "composite"
steps:
# Dump GDExtension interface and API
- name: Dump GDExtension interface and API for godot-cpp build
shell: sh
run: |
${{ inputs.bin }} --headless --dump-gdextension-interface --dump-extension-api
mkdir godot-api
cp -f gdextension_interface.h godot-api/
cp -f extension_api.json godot-api/
- name: Upload API dump
uses: ./.github/actions/upload-artifact
with:
name: 'godot-api-dump'
path: './godot-api/*'

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@@ -1,36 +1,52 @@
name: Build Godot
description: Build Godot with the provided options.
inputs:
target:
description: Build target (editor, template_release, template_debug).
default: "editor"
default: editor
tests:
description: Unit tests.
default: false
required: false
platform:
description: Target platform.
required: false
sconsflags:
description: Additional SCons flags.
default: ""
required: false
scons-cache:
description: The scons cache path.
default: "${{ github.workspace }}/.scons-cache/"
description: The SCons cache path.
default: ${{ github.workspace }}/.scons_cache/
scons-cache-limit:
description: The scons cache size limit.
description: The SCons cache size limit.
# actions/cache has 10 GiB limit, and GitHub runners have a 14 GiB disk.
# Limit to 7 GiB to avoid having the extracted cache fill the disk.
default: 7168
runs:
using: "composite"
using: composite
steps:
- name: Scons Build
- name: SCons Build
shell: sh
env:
SCONSFLAGS: ${{ inputs.sconsflags }}
SCONS_CACHE: ${{ inputs.scons-cache }}
SCONS_CACHE_LIMIT: ${{ inputs.scons-cache-limit }}
SCONSFLAGS: ${{ inputs.sconsflags }}
SCONS_CACHE: ${{ inputs.scons-cache }}
SCONS_CACHE_LIMIT: ${{ inputs.scons-cache-limit }}
run: |
echo "Building with flags:" platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }}
if [ "${{ inputs.target }}" != "editor" ]; then rm -rf editor; fi # Ensure we don't include editor code.
if [ "${{ inputs.target }}" != "editor" ]; then
# Ensure we don't include editor code in export template builds.
rm -rf editor
fi
if [ "${{ github.event.number }}" != "" ]; then
# Set build identifier with pull request number if available. This is displayed throughout the editor.
export BUILD_NAME="gh-${{ github.event.number }}"
else
export BUILD_NAME="gh"
fi
scons platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }}
ls -l bin/

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@@ -1,21 +1,21 @@
name: Setup Godot build cache
description: Setup Godot build cache.
name: Restore Godot build cache
description: Restore Godot build cache.
inputs:
cache-name:
description: The cache base name (job name by default).
default: "${{github.job}}"
default: ${{ github.job }}
scons-cache:
description: The scons cache path.
default: "${{github.workspace}}/.scons-cache/"
description: The SCons cache path.
default: ${{ github.workspace }}/.scons_cache/
runs:
using: "composite"
using: composite
steps:
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
uses: actions/cache@v3
- name: Restore SCons cache directory
uses: actions/cache/restore@v4
with:
path: ${{inputs.scons-cache}}
key: ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
path: ${{ inputs.scons-cache }}
key: ${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}
# We try to match an existing cache to restore from it. Each potential key is checked against
# all existing caches as a prefix. E.g. 'linux-template-minimal' would match any cache that
@@ -29,7 +29,7 @@ runs:
# 4. A partial match for the same base branch only (not ideal, matches any PR with the same base branch).
restore-keys: |
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-refs/heads/${{env.GODOT_BASE_BRANCH}}
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}
${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}
${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}
${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-refs/heads/${{ env.GODOT_BASE_BRANCH }}
${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}

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@@ -0,0 +1,18 @@
name: Save Godot build cache
description: Save Godot build cache.
inputs:
cache-name:
description: The cache base name (job name by default).
default: ${{ github.job }}
scons-cache:
description: The SCons cache path.
default: ${{ github.workspace }}/.scons_cache/
runs:
using: composite
steps:
- name: Save SCons cache directory
uses: actions/cache/save@v4
with:
path: ${{ inputs.scons-cache }}
key: ${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}

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@@ -1,11 +1,13 @@
name: Test Godot project converter
description: Test the Godot project converter.
inputs:
bin:
description: The path to the Godot executable
required: true
runs:
using: "composite"
using: composite
steps:
- name: Test 3-to-4 conversion
shell: sh

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@@ -0,0 +1,40 @@
name: Build godot-cpp
description: Build godot-cpp with the provided options.
inputs:
bin:
description: Path to the Godot binary.
required: true
type: string
scons-flags:
description: Additional SCons flags.
type: string
scons-cache:
description: The SCons cache path.
default: ${{ github.workspace }}/.scons_cache/
type: string
godot-cpp-branch:
description: The godot-cpp branch.
default: master
type: string
runs:
using: composite
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
repository: godotengine/godot-cpp
ref: ${{ inputs.godot-cpp-branch }}
path: godot-cpp
- name: Extract API
shell: sh
run: ${{ inputs.bin }} --headless --dump-gdextension-interface --dump-extension-api
- name: SCons Build
shell: sh
env:
SCONS_CACHE: ${{ inputs.scons-cache }}
run: scons --directory=./godot-cpp/test "gdextension_dir=${{ github.workspace }}" ${{ inputs.scons-flags }}

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@@ -1,27 +1,31 @@
name: Setup python and scons
description: Setup python, install the pip version of scons.
name: Setup Python and SCons
description: Setup Python, install the pip version of SCons.
inputs:
python-version:
description: The python version to use.
default: "3.x"
description: The Python version to use.
default: 3.x
python-arch:
description: The python architecture.
default: "x64"
description: The Python architecture.
default: x64
scons-version:
description: The SCons version to use.
default: 4.8.1
runs:
using: "composite"
using: composite
steps:
# Use python 3.x release (works cross platform)
- name: Set up Python 3.x
uses: actions/setup-python@v4
uses: actions/setup-python@v5
with:
# Semantic version range syntax or exact version of a Python version
# Semantic version range syntax or exact version of a Python version.
python-version: ${{ inputs.python-version }}
# Optional - x64 or x86 architecture, defaults to x64
# Optional - x64 or x86 architecture, defaults to x64.
architecture: ${{ inputs.python-arch }}
- name: Setup scons
- name: Setup SCons
shell: bash
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
python -m pip install scons==${{ inputs.scons-version }}
scons --version

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@@ -1,11 +1,13 @@
name: Test Godot project
description: Run the test Godot project.
inputs:
bin:
description: The path to the Godot executable
required: true
runs:
using: "composite"
using: composite
steps:
# Download and extract zip archive with project, folder is renamed to be able to easy change used project
- name: Download test project

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@@ -1,19 +1,22 @@
name: Upload Godot artifact
description: Upload the Godot artifact.
inputs:
name:
description: The artifact name.
default: "${{ github.job }}"
default: ${{ github.job }}
path:
description: The path to upload.
required: true
default: "bin/*"
default: bin/*
runs:
using: "composite"
using: composite
steps:
- name: Upload Godot Artifact
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: ${{ inputs.name }}
path: ${{ inputs.path }}
retention-days: 14
# Default is 90 days.
retention-days: 60

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@@ -5,56 +5,88 @@ on:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
GODOT_BASE_BRANCH: "4.0"
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-android
cancel-in-progress: true
jobs:
android-template:
runs-on: "ubuntu-20.04"
name: Template (target=template_release)
build-android:
runs-on: ubuntu-24.04
name: ${{ matrix.name }}
timeout-minutes: 60
strategy:
fail-fast: false
matrix:
include:
- name: Editor (target=editor)
cache-name: android-editor
target: editor
tests: false
sconsflags: arch=arm64 production=yes
- name: Template arm32 (target=template_release, arch=arm32)
cache-name: android-template-arm32
target: template_release
tests: false
sconsflags: arch=arm32
- name: Template arm64 (target=template_release, arch=arm64)
cache-name: android-template-arm64
target: template_release
tests: false
sconsflags: arch=arm64
steps:
- uses: actions/checkout@v3
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Set up Java 11
uses: actions/setup-java@v3
- name: Set up Java 17
uses: actions/setup-java@v4
with:
distribution: temurin
java-version: 11
java-version: 17
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
- name: Setup Python and SCons
uses: ./.github/actions/godot-deps
- name: Compilation (arm32)
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} arch=arm32
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: android
target: template_release
tests: false
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Compilation (arm64)
uses: ./.github/actions/godot-build
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
with:
sconsflags: ${{ env.SCONSFLAGS }} arch=arm64
platform: android
target: template_release
tests: false
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Generate Godot templates
if: matrix.target == 'template_release'
run: |
cd platform/android/java
./gradlew generateGodotTemplates
cd ../../..
ls -l bin/
- name: Generate Godot editor
if: matrix.target == 'editor'
run: |
cd platform/android/java
./gradlew generateGodotEditor
cd ../../..
ls -l bin/android_editor_builds/
- name: Upload artifact
uses: ./.github/actions/upload-artifact
with:
name: ${{ matrix.cache-name }}

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@@ -1,54 +0,0 @@
name: 🪲 Godot CPP
on:
workflow_call:
# Global Settings
env:
# Used for the cache key, and godot-cpp checkout. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-cpp-tests
cancel-in-progress: true
jobs:
godot-cpp-tests:
runs-on: "ubuntu-20.04"
name: "Build and test Godot CPP"
steps:
- uses: actions/checkout@v3
- name: Setup python and scons
uses: ./.github/actions/godot-deps
# Checkout godot-cpp
- name: Checkout godot-cpp
uses: actions/checkout@v3
with:
repository: godotengine/godot-cpp
ref: ${{ env.GODOT_BASE_BRANCH }}
submodules: 'recursive'
path: 'godot-cpp'
# Download generated API dump
- name: Download GDExtension interface and API dump
uses: ./.github/actions/download-artifact
with:
name: 'godot-api-dump'
path: './godot-api'
# Extract and override existing files with generated files
- name: Extract GDExtension interface and API dump
run: |
cp -f godot-api/gdextension_interface.h godot-cpp/gdextension/
cp -f godot-api/extension_api.json godot-cpp/gdextension/
# TODO: Add caching to the scons build and store it for CI via the godot-cache
# action.
# Build godot-cpp test extension
- name: Build godot-cpp test extension
run: |
cd godot-cpp/test
scons target=template_debug dev_build=yes
cd ../..

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@@ -5,26 +5,26 @@ on:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
GODOT_BASE_BRANCH: "4.0"
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-ios
cancel-in-progress: true
jobs:
ios-template:
runs-on: "macos-latest"
runs-on: macos-latest
name: Template (target=template_release)
timeout-minutes: 60
steps:
- uses: actions/checkout@v3
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
continue-on-error: true
- name: Setup python and scons
- name: Setup Python and SCons
uses: ./.github/actions/godot-deps
- name: Compilation (arm64)
@@ -35,5 +35,9 @@ jobs:
target: template_release
tests: false
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
continue-on-error: true
- name: Upload artifact
uses: ./.github/actions/upload-artifact

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@@ -5,19 +5,18 @@ on:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
GODOT_BASE_BRANCH: "4.0"
GODOT_CPP_BRANCH: "4.0"
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux
cancel-in-progress: true
jobs:
build-linux:
runs-on: "ubuntu-20.04"
# Stay one LTS before latest to increase portability of Linux artifacts.
runs-on: ubuntu-22.04
name: ${{ matrix.name }}
timeout-minutes: 120
strategy:
fail-fast: false
matrix:
@@ -26,24 +25,24 @@ jobs:
cache-name: linux-editor-mono
target: editor
sconsflags: module_mono_enabled=yes
bin: "./bin/godot.linuxbsd.editor.x86_64.mono"
bin: ./bin/godot.linuxbsd.editor.x86_64.mono
build-mono: true
tests: false # Disabled due freeze caused by mix Mono build and CI
doc-test: true
proj-conv: true
artifact: true
# Validate godot-cpp compatibility on one arbitrary editor build.
godot-cpp: true
- name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold)
- name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, scu_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold)
cache-name: linux-editor-double-sanitizers
target: editor
# Debug symbols disabled as they're huge on this build and we hit the 14 GB limit for runners.
sconsflags: dev_build=yes debug_symbols=no precision=double use_asan=yes use_ubsan=yes linker=gold
bin: "./bin/godot.linuxbsd.editor.dev.double.x86_64.san"
sconsflags: dev_build=yes scu_build=yes debug_symbols=no precision=double use_asan=yes use_ubsan=yes linker=gold
bin: ./bin/godot.linuxbsd.editor.dev.double.x86_64.san
build-mono: false
tests: true
proj-test: true
# Generate an API dump for godot-cpp tests.
api-dump: true
# Skip 2GiB artifact speeding up action.
artifact: false
@@ -51,16 +50,31 @@ jobs:
cache-name: linux-editor-llvm-sanitizers
target: editor
sconsflags: dev_build=yes use_asan=yes use_ubsan=yes use_llvm=yes linker=lld
bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san"
bin: ./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san
build-mono: false
tests: true
# Skip 2GiB artifact speeding up action.
artifact: false
# Test our oldest supported SCons/Python versions on one arbitrary editor build.
legacy-scons: true
- name: Template w/ Mono (target=template_release)
# Template builds need various fixes for unit tests to be supported in 4.0,
# so we don't enable tests in this legacy branch.
- name: Template w/ Mono, release (target=template_release)
cache-name: linux-template-mono
target: template_release
sconsflags: module_mono_enabled=yes
bin: ./bin/godot.linuxbsd.template_release.x86_64.mono
build-mono: false
tests: false
artifact: true
- name: Template w/ Mono, debug (target=template_debug)
cache-name: linux-template-mono-debug
target: template_debug
sconsflags: module_mono_enabled=yes
bin: ./bin/godot.linuxbsd.template_debug.x86_64.mono
build-mono: false
tests: false
artifact: true
@@ -69,18 +83,23 @@ jobs:
cache-name: linux-template-minimal
target: template_release
sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no
bin: ./bin/godot.linuxbsd.template_release.x86_64
tests: false
artifact: true
steps:
- uses: actions/checkout@v3
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
# Need newer mesa for lavapipe to work properly.
- name: Linux dependencies for tests
if: ${{ matrix.proj-test }}
if: matrix.proj-test
run: |
sudo rm -f /etc/apt/sources.list.d/microsoft-prod.list
sudo add-apt-repository ppa:kisak/kisak-mesa
sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys EB8B81E14DA65431D7504EA8F63F0F2B90935439
sudo add-apt-repository "deb https://ppa.launchpadcontent.net/kisak/turtle/ubuntu jammy main"
sudo apt-get install -qq mesa-vulkan-drivers
- name: Free disk space on runner
@@ -89,20 +108,35 @@ jobs:
sudo rm -rf /usr/local/lib/android
echo "Disk usage after:" && df -h
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
- name: Setup Python and SCons
if: "!matrix.legacy-scons"
uses: ./.github/actions/godot-deps
- name: Set up .NET Sdk
uses: actions/setup-dotnet@v2
if: ${{ matrix.build-mono }}
- name: Setup Python and SCons (legacy versions)
if: matrix.legacy-scons
uses: ./.github/actions/godot-deps
with:
dotnet-version: '6.0.x'
# Sync with Ensure*Version in SConstruct.
python-version: 3.8 # No Python < 3.8 available for Ubuntu 22.04.
scons-version: 3.1.2
- name: Force remove preinstalled .NET SDKs
if: matrix.build-mono
run: |
sudo rm -rf /usr/share/dotnet/sdk/*
- name: Setup older .NET SDK as baseline
if: matrix.build-mono
uses: actions/setup-dotnet@v4
with:
# Targeting the oldest version we want to support to ensure it still builds.
dotnet-version: 6.0.100
- name: Setup GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
@@ -115,45 +149,53 @@ jobs:
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Compilation (godot-cpp)
uses: ./.github/actions/godot-cpp-build
if: matrix.godot-cpp
with:
bin: ${{ matrix.bin }}
scons-flags: target=template_debug dev_build=yes verbose=yes
godot-cpp-branch: ${{ env.GODOT_CPP_BRANCH }}
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Generate C# glue
if: ${{ matrix.build-mono }}
if: matrix.build-mono
run: |
${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true
${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue
- name: Build .NET solutions
if: ${{ matrix.build-mono }}
if: matrix.build-mono
run: |
dotnet --info
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
- name: Prepare artifact
if: ${{ matrix.artifact }}
if: matrix.artifact
run: |
strip bin/godot.*
chmod +x bin/godot.*
- name: Upload artifact
uses: ./.github/actions/upload-artifact
if: ${{ matrix.artifact }}
if: matrix.artifact
with:
name: ${{ matrix.cache-name }}
- name: Dump Godot API
uses: ./.github/actions/godot-api-dump
if: ${{ matrix.api-dump }}
with:
bin: ${{ matrix.bin }}
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
if: matrix.tests
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help
${{ matrix.bin }} --test --headless
${{ matrix.bin }} --headless --test
# Check class reference
- name: Check for class reference updates
if: ${{ matrix.doc-test }}
if: matrix.doc-test
run: |
echo "Running --doctool to see if this changes the public API without updating the documentation."
echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
@@ -163,13 +205,13 @@ jobs:
# Download and run the test project
- name: Test Godot project
uses: ./.github/actions/godot-project-test
if: ${{ matrix.proj-test }}
if: matrix.proj-test
with:
bin: ${{ matrix.bin }}
# Test the project converter
- name: Test project converter
uses: ./.github/actions/godot-converter-test
if: ${{ matrix.proj-conv }}
if: matrix.proj-conv
with:
bin: ${{ matrix.bin }}

View File

@@ -5,17 +5,14 @@ on:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
GODOT_BASE_BRANCH: "4.0"
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macos
cancel-in-progress: true
jobs:
build-macos:
runs-on: "macos-latest"
runs-on: macos-latest
name: ${{ matrix.name }}
timeout-minutes: 120
strategy:
fail-fast: false
matrix:
@@ -24,29 +21,36 @@ jobs:
cache-name: macos-editor
target: editor
tests: true
bin: "./bin/godot.macos.editor.universal"
bin: ./bin/godot.macos.editor.universal
# Template builds need various fixes for unit tests to be supported in 4.0,
# so we don't enable tests in this legacy branch.
- name: Template (target=template_release)
cache-name: macos-template
target: template_release
tests: false
sconsflags: debug_symbols=no
bin: ./bin/godot.macos.template_release.universal
steps:
- uses: actions/checkout@v3
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup Xcode
uses: maxim-lobanov/setup-xcode@v1
with:
xcode-version: '15.3'
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
- name: Setup Python and SCons
uses: ./.github/actions/godot-deps
- name: Setup Vulkan SDK
@@ -69,6 +73,12 @@ jobs:
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Prepare artifact
run: |
lipo -create ./bin/godot.macos.${{ matrix.target }}.x86_64 ./bin/godot.macos.${{ matrix.target }}.arm64 -output ./bin/godot.macos.${{ matrix.target }}.universal
@@ -81,9 +91,8 @@ jobs:
with:
name: ${{ matrix.cache-name }}
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
if: matrix.tests
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help

View File

@@ -1,14 +1,15 @@
name: 🔗 GHA
on: [push, pull_request]
on: [push, pull_request, merge_group]
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-runner
group: ${{ github.workflow }}|${{ github.ref_name }}
cancel-in-progress: true
jobs:
# First stage: Only static checks, fast and prevent expensive builds from running.
static-checks:
if: "!vars.DISABLE_GODOT_CI"
name: 📊 Static checks
uses: ./.github/workflows/static_checks.yml
@@ -43,15 +44,3 @@ jobs:
name: 🌐 Web
needs: static-checks
uses: ./.github/workflows/web_builds.yml
# Third stage: Run auxiliary tests using build artifacts from previous jobs.
# Can be turned off for PRs that intentionally break compat with godot-cpp,
# until both the upstream PR and the matching godot-cpp changes are merged.
godot-cpp-test:
name: 🪲 Godot CPP
# This can be changed to depend on another platform, if we decide to use it for
# godot-cpp instead. Make sure to move the .github/actions/godot-api-dump step
# appropriately.
needs: linux-build
uses: ./.github/workflows/godot_cpp_test.yml

View File

@@ -2,28 +2,25 @@ name: 📊 Static Checks
on:
workflow_call:
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-static
cancel-in-progress: true
jobs:
static-checks:
name: Code style, file formatting, and docs
runs-on: ubuntu-22.04
runs-on: ubuntu-24.04
timeout-minutes: 30
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
fetch-depth: 2
- name: Install APT dependencies
uses: awalsh128/cache-apt-pkgs-action@latest
with:
packages: dos2unix libxml2-utils moreutils
run: |
sudo apt update
sudo apt install -y dos2unix libxml2-utils moreutils
- name: Install Python dependencies and general setup
run: |
pip3 install black==22.3.0 pytest==7.1.2 mypy==0.971
pip3 install black==23.3.0 pytest==7.1.2 mypy==0.971
git config diff.wsErrorHighlight all
- name: Get changed files
@@ -32,13 +29,13 @@ jobs:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
if [ "${{ github.event_name }}" == "pull_request" ]; then
files=$(gh pr diff ${{ github.event.pull_request.number }} --name-only)
files=$(git diff-tree --no-commit-id --name-only -r HEAD^1..HEAD 2> /dev/null || true)
elif [ "${{ github.event_name }}" == "push" -a "${{ github.event.forced }}" == "false" -a "${{ github.event.created }}" == "false" ]; then
files=$(git diff-tree --no-commit-id --name-only -r ${{ github.event.before }}..${{ github.event.after }} 2> /dev/null || true)
fi
echo "$files" >> changed.txt
cat changed.txt
files=$(echo "$files" | grep -v 'thirdparty' | xargs -I {} sh -c 'echo "./{}"' | tr '\n' ' ')
files=$(echo "$files" | grep -v 'thirdparty' | xargs -I {} sh -c 'echo "\"./{}\""' | tr '\n' ' ')
echo "CHANGED_FILES=$files" >> $GITHUB_ENV
- name: File formatting checks (file_format.sh)
@@ -86,7 +83,8 @@ jobs:
- name: Documentation checks
run: |
doc/tools/make_rst.py --dry-run --color doc/classes modules
doc/tools/doc_status.py doc/classes modules/*/doc_classes platform/*/doc_classes
doc/tools/make_rst.py --dry-run --color doc/classes modules platform
- name: Style checks via clang-format (clang_format.sh)
run: |
@@ -106,5 +104,9 @@ jobs:
uses: codespell-project/actions-codespell@v2
with:
skip: "./bin,./thirdparty,*.desktop,*.gen.*,*.po,*.pot,*.rc,./AUTHORS.md,./COPYRIGHT.txt,./DONORS.md,./core/input/gamecontrollerdb.txt,./core/string/locales.h,./editor/project_converter_3_to_4.cpp,./misc/scripts/codespell.sh,./platform/android/java/lib/src/com,./platform/web/node_modules,./platform/web/package-lock.json"
ignore_words_list: "curvelinear,doubleclick,expct,findn,gird,hel,inout,lod,mis,nd,numer,ot,te,vai"
ignore_words_list: "breaked,checkin,curvelinear,doubleclick,expct,findn,gird,hel,inout,labelin,lod,mis,nd,numer,ot,pointin,requestor,te,textin,thirdparty,vai"
path: ${{ env.CHANGED_FILES }}
- name: Run C compiler on `gdextension_interface.h`
run: |
gcc -c core/extension/gdextension_interface.h

View File

@@ -5,47 +5,67 @@ on:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
GODOT_BASE_BRANCH: "4.0"
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no
EM_VERSION: 3.1.18
EM_CACHE_FOLDER: "emsdk-cache"
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-web
cancel-in-progress: true
jobs:
web-template:
runs-on: "ubuntu-20.04"
name: Template (target=template_release)
runs-on: ubuntu-24.04
name: ${{ matrix.name }}
timeout-minutes: 60
strategy:
fail-fast: false
matrix:
include:
- name: Template (target=template_release)
cache-name: web-template
target: template_release
sconsflags:
tests: false
artifact: true
steps:
- uses: actions/checkout@v3
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Set up Emscripten latest
uses: mymindstorm/setup-emsdk@v12
uses: mymindstorm/setup-emsdk@v14
with:
version: ${{env.EM_VERSION}}
actions-cache-folder: ${{env.EM_CACHE_FOLDER}}
version: ${{ env.EM_VERSION }}
no-cache: true
- name: Verify Emscripten setup
run: |
emcc -v
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
- name: Setup Python and SCons
uses: ./.github/actions/godot-deps
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }}
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: web
target: template_release
tests: false
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Upload artifact
uses: ./.github/actions/upload-artifact
if: matrix.artifact
with:
name: ${{ matrix.cache-name }}

View File

@@ -6,19 +6,16 @@ on:
# SCONS_CACHE for windows must be set in the build environment
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
GODOT_BASE_BRANCH: 4.0
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
SCONS_CACHE_MSVC_CONFIG: true
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows
cancel-in-progress: true
jobs:
build-windows:
# Windows 10 with latest image
runs-on: "windows-latest"
runs-on: windows-latest
name: ${{ matrix.name }}
timeout-minutes: 120
strategy:
fail-fast: false
matrix:
@@ -29,24 +26,42 @@ jobs:
tests: true
# Skip debug symbols, they're way too big with MSVC.
sconsflags: debug_symbols=no vsproj=yes windows_subsystem=console
bin: "./bin/godot.windows.editor.x86_64.exe"
bin: ./bin/godot.windows.editor.x86_64.exe
compiler: msvc
# Template builds need various fixes for unit tests to be supported in 4.0,
# so we don't enable tests in this legacy branch.
- name: Template (target=template_release)
cache-name: windows-template
target: template_release
tests: false
sconsflags: debug_symbols=no
bin: ./bin/godot.windows.template_release.x86_64.console.exe
compiler: msvc
- name: Template w/ GCC (target=template_release, use_mingw=yes)
cache-name: windows-template-gcc
# MinGW takes MUCH longer to compile; save time by only targeting Template.
target: template_release
tests: false
sconsflags: debug_symbols=no use_mingw=yes
bin: ./bin/godot.windows.template_release.x86_64.console.exe
compiler: gcc
steps:
- uses: actions/checkout@v3
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
- name: Setup Python and SCons
uses: ./.github/actions/godot-deps
- name: Setup MSVC problem matcher
@@ -60,18 +75,25 @@ jobs:
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Prepare artifact
if: matrix.compiler == 'msvc'
run: |
Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
- name: Upload artifact
if: matrix.compiler == 'msvc'
uses: ./.github/actions/upload-artifact
with:
name: ${{ matrix.cache-name }}
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
if: matrix.tests
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help