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Docs for some nodes in visual shader(part 2)
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeGlobalExpression" inherits="VisualShaderNodeExpression" version="3.2">
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<brief_description>
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A custom global visual shader graph expression written in Godot Shading Language.
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</brief_description>
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<description>
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Custom Godot Shader Language expression, which is placed on top of the generated shader. You can place various function definitions inside to call later in [VisualShaderNodeExpression]s (which are injected in the main shader functions). You can also declare varyings, uniforms and global constants.
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</description>
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<tutorials>
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</tutorials>
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