Fix *even* more miscellaneous oddities around the class reference

This commit is contained in:
Micky
2025-03-18 16:24:21 +01:00
parent 6392241742
commit 7603945d14
29 changed files with 66 additions and 64 deletions

View File

@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModifier3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A node that may modify Skeleton3D's bone.
A node that may modify a Skeleton3D's bones.
</brief_description>
<description>
[SkeletonModifier3D] retrieves a target [Skeleton3D] by having a [Skeleton3D] parent.
If there is [AnimationMixer], modification always performs after playback process of the [AnimationMixer].
If there is an [AnimationMixer], a modification always performs after playback process of the [AnimationMixer].
This node should be used to implement custom IK solvers, constraints, or skeleton physics.
</description>
<tutorials>