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https://github.com/godotengine/godot.git
synced 2026-01-05 06:11:29 +03:00
[Editor] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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@@ -66,12 +66,12 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
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}
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TreeItem *item = Object::cast_to<TreeItem>(p_item);
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ERR_FAIL_COND(!item);
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ERR_FAIL_NULL(item);
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NodePath np = item->get_metadata(0);
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Node *n = get_node(np);
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ERR_FAIL_COND(!n);
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ERR_FAIL_NULL(n);
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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if (p_id == BUTTON_SUBSCENE) {
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@@ -94,7 +94,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
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List<Node *> selection = editor_selection->get_selected_node_list();
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if (selection.size() > 1 && selection.find(n) != nullptr) {
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for (Node *nv : selection) {
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ERR_FAIL_COND(!nv);
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ERR_FAIL_NULL(nv);
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if (nv == n) {
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continue;
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}
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@@ -826,7 +826,7 @@ void SceneTreeEditor::_tree_changed() {
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void SceneTreeEditor::_selected_changed() {
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TreeItem *s = tree->get_selected();
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ERR_FAIL_COND(!s);
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ERR_FAIL_NULL(s);
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NodePath np = s->get_metadata(0);
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Node *n = get_node(np);
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@@ -852,7 +852,7 @@ void SceneTreeEditor::_deselect_items() {
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void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
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TreeItem *item = Object::cast_to<TreeItem>(p_object);
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ERR_FAIL_COND(!item);
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ERR_FAIL_NULL(item);
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if (!item->is_visible()) {
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return;
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@@ -980,7 +980,7 @@ void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
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void SceneTreeEditor::_rename_node(Node *p_node, const String &p_name) {
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TreeItem *item = _find(tree->get_root(), p_node->get_path());
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ERR_FAIL_COND(!item);
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ERR_FAIL_NULL(item);
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String new_name = p_name.validate_node_name();
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if (new_name != p_name) {
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@@ -1060,10 +1060,10 @@ void SceneTreeEditor::_rename_node(Node *p_node, const String &p_name) {
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void SceneTreeEditor::_renamed() {
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TreeItem *which = tree->get_edited();
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ERR_FAIL_COND(!which);
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ERR_FAIL_NULL(which);
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NodePath np = which->get_metadata(0);
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Node *n = get_node(np);
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ERR_FAIL_COND(!n);
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ERR_FAIL_NULL(n);
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String new_name = which->get_text(0);
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@@ -1131,7 +1131,7 @@ void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
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}
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void SceneTreeEditor::_update_selection(TreeItem *item) {
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ERR_FAIL_COND(!item);
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ERR_FAIL_NULL(item);
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NodePath np = item->get_metadata(0);
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@@ -1196,7 +1196,7 @@ void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
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NodePath np = ti->get_metadata(0);
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Node *n = get_node(np);
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ERR_FAIL_COND(!n);
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ERR_FAIL_NULL(n);
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n->set_display_folded(collapsed);
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}
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