diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml index cc8e15cca0b..d9351ad2ea6 100644 --- a/doc/classes/RenderingDevice.xml +++ b/doc/classes/RenderingDevice.xml @@ -2625,30 +2625,43 @@ Returned by functions that return a format ID if a value is invalid. + No breadcrumb marker will be added. + During a GPU crash in dev or debug mode, Godot's error message will include [code]"REFLECTION_PROBES"[/code] for added context as to when the crash occurred. + During a GPU crash in dev or debug mode, Godot's error message will include [code]"SKY_PASS"[/code] for added context as to when the crash occurred. + During a GPU crash in dev or debug mode, Godot's error message will include [code]"LIGHTMAPPER_PASS"[/code] for added context as to when the crash occurred. + During a GPU crash in dev or debug mode, Godot's error message will include [code]"SHADOW_PASS_DIRECTIONAL"[/code] for added context as to when the crash occurred. + During a GPU crash in dev or debug mode, Godot's error message will include [code]"SHADOW_PASS_CUBE"[/code] for added context as to when the crash occurred. + During a GPU crash in dev or debug mode, Godot's error message will include [code]"OPAQUE_PASS"[/code] for added context as to when the crash occurred. + During a GPU crash in dev or debug mode, Godot's error message will include [code]"ALPHA_PASS"[/code] for added context as to when the crash occurred. + During a GPU crash in dev or debug mode, Godot's error message will include [code]"TRANSPARENT_PASS"[/code] for added context as to when the crash occurred. + During a GPU crash in dev or debug mode, Godot's error message will include [code]"POST_PROCESSING_PASS"[/code] for added context as to when the crash occurred. + During a GPU crash in dev or debug mode, Godot's error message will include [code]"BLIT_PASS"[/code] for added context as to when the crash occurred. + During a GPU crash in dev or debug mode, Godot's error message will include [code]"UI_PASS"[/code] for added context as to when the crash occurred. + During a GPU crash in dev or debug mode, Godot's error message will include [code]"DEBUG_PASS"[/code] for added context as to when the crash occurred. Do not clear or ignore any attachments.