diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml
index cc8e15cca0b..d9351ad2ea6 100644
--- a/doc/classes/RenderingDevice.xml
+++ b/doc/classes/RenderingDevice.xml
@@ -2625,30 +2625,43 @@
Returned by functions that return a format ID if a value is invalid.
+ No breadcrumb marker will be added.
+ During a GPU crash in dev or debug mode, Godot's error message will include [code]"REFLECTION_PROBES"[/code] for added context as to when the crash occurred.
+ During a GPU crash in dev or debug mode, Godot's error message will include [code]"SKY_PASS"[/code] for added context as to when the crash occurred.
+ During a GPU crash in dev or debug mode, Godot's error message will include [code]"LIGHTMAPPER_PASS"[/code] for added context as to when the crash occurred.
+ During a GPU crash in dev or debug mode, Godot's error message will include [code]"SHADOW_PASS_DIRECTIONAL"[/code] for added context as to when the crash occurred.
+ During a GPU crash in dev or debug mode, Godot's error message will include [code]"SHADOW_PASS_CUBE"[/code] for added context as to when the crash occurred.
+ During a GPU crash in dev or debug mode, Godot's error message will include [code]"OPAQUE_PASS"[/code] for added context as to when the crash occurred.
+ During a GPU crash in dev or debug mode, Godot's error message will include [code]"ALPHA_PASS"[/code] for added context as to when the crash occurred.
+ During a GPU crash in dev or debug mode, Godot's error message will include [code]"TRANSPARENT_PASS"[/code] for added context as to when the crash occurred.
+ During a GPU crash in dev or debug mode, Godot's error message will include [code]"POST_PROCESSING_PASS"[/code] for added context as to when the crash occurred.
+ During a GPU crash in dev or debug mode, Godot's error message will include [code]"BLIT_PASS"[/code] for added context as to when the crash occurred.
+ During a GPU crash in dev or debug mode, Godot's error message will include [code]"UI_PASS"[/code] for added context as to when the crash occurred.
+ During a GPU crash in dev or debug mode, Godot's error message will include [code]"DEBUG_PASS"[/code] for added context as to when the crash occurred.
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