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Add array slice method
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@@ -132,6 +132,8 @@ void GDAPI godot_array_destroy(godot_array *p_self);
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godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_bool p_deep);
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godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_delta, const godot_bool p_deep);
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godot_variant GDAPI godot_array_max(const godot_array *p_self);
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godot_variant GDAPI godot_array_min(const godot_array *p_self);
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