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Rename queue_delete => queue_free
# Conflicts: # editor/plugins/tiles/tiles_editor_plugin.cpp
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@@ -3264,7 +3264,7 @@ void SceneTreeDock::_update_create_root_dialog() {
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EditorSettings::get_singleton()->save();
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if (node_shortcuts_toggle->is_pressed()) {
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for (int i = 0; i < favorite_node_shortcuts->get_child_count(); i++) {
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favorite_node_shortcuts->get_child(i)->queue_delete();
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favorite_node_shortcuts->get_child(i)->queue_free();
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}
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Ref<FileAccess> f = FileAccess::open(EditorPaths::get_singleton()->get_project_settings_dir().path_join("favorites.Node"), FileAccess::READ);
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