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Remove unused import_path member from Node
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@@ -183,9 +183,6 @@ private:
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StringName name;
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SceneTree *tree = nullptr;
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#ifdef TOOLS_ENABLED
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NodePath import_path; // Path used when imported, used by scene editors to keep tracking.
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#endif
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String editor_description;
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Viewport *viewport = nullptr;
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@@ -740,9 +737,6 @@ public:
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//hacks for speed
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static void init_node_hrcr();
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void set_import_path(const NodePath &p_import_path); //path used when imported, used by scene editors to keep tracking
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NodePath get_import_path() const;
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bool is_owned_by_parent() const;
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void clear_internal_tree_resource_paths();
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