Remove unused import_path member from Node

This commit is contained in:
HolonProduction
2025-09-29 21:40:01 +02:00
parent 8d8041bd4d
commit 743e0edfd7
2 changed files with 0 additions and 25 deletions

View File

@@ -183,9 +183,6 @@ private:
StringName name;
SceneTree *tree = nullptr;
#ifdef TOOLS_ENABLED
NodePath import_path; // Path used when imported, used by scene editors to keep tracking.
#endif
String editor_description;
Viewport *viewport = nullptr;
@@ -740,9 +737,6 @@ public:
//hacks for speed
static void init_node_hrcr();
void set_import_path(const NodePath &p_import_path); //path used when imported, used by scene editors to keep tracking
NodePath get_import_path() const;
bool is_owned_by_parent() const;
void clear_internal_tree_resource_paths();