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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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@@ -356,9 +356,6 @@ RasterizerGLES3::RasterizerGLES3() {
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RasterizerGLES3::~RasterizerGLES3() {
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}
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void RasterizerGLES3::prepare_for_blitting_render_targets() {
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}
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void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer, bool p_first) {
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GLES3::RenderTarget *rt = GLES3::TextureStorage::get_singleton()->get_render_target(p_render_target);
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