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[HTML5] Implement Godot <-> JavaScript interface.
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@@ -5,7 +5,7 @@ Import("env")
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javascript_files = [
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"audio_driver_javascript.cpp",
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"http_client_javascript.cpp",
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"javascript_eval.cpp",
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"javascript_singleton.cpp",
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"javascript_main.cpp",
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"os_javascript.cpp",
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"api/javascript_tools_editor_plugin.cpp",
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@@ -25,7 +25,7 @@ sys_env.AddJSLibraries(
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if env["tools"]:
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sys_env.AddJSLibraries(["js/libs/library_godot_editor_tools.js"])
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if env["javascript_eval"]:
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sys_env.AddJSLibraries(["js/libs/library_godot_eval.js"])
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sys_env.AddJSLibraries(["js/libs/library_godot_javascript_singleton.js"])
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for lib in sys_env["JS_LIBS"]:
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sys_env.Append(LINKFLAGS=["--js-library", lib])
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