[HTML5] Implement Godot <-> JavaScript interface.

This commit is contained in:
Fabio Alessandrelli
2021-01-26 10:06:29 +01:00
parent fcfce4be67
commit 730a894bcf
9 changed files with 797 additions and 172 deletions

View File

@@ -5,7 +5,7 @@ Import("env")
javascript_files = [
"audio_driver_javascript.cpp",
"http_client_javascript.cpp",
"javascript_eval.cpp",
"javascript_singleton.cpp",
"javascript_main.cpp",
"os_javascript.cpp",
"api/javascript_tools_editor_plugin.cpp",
@@ -25,7 +25,7 @@ sys_env.AddJSLibraries(
if env["tools"]:
sys_env.AddJSLibraries(["js/libs/library_godot_editor_tools.js"])
if env["javascript_eval"]:
sys_env.AddJSLibraries(["js/libs/library_godot_eval.js"])
sys_env.AddJSLibraries(["js/libs/library_godot_javascript_singleton.js"])
for lib in sys_env["JS_LIBS"]:
sys_env.Append(LINKFLAGS=["--js-library", lib])