Discern between virtual and abstract class bindings

* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
This commit is contained in:
reduz
2022-03-10 08:17:38 +01:00
parent 741bbb9d7c
commit 6f51eca1e3
90 changed files with 1075 additions and 272 deletions

View File

@@ -30,5 +30,36 @@
#include "audio_effect.h"
void AudioEffectInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
if (GDVIRTUAL_REQUIRED_CALL(_process, p_src_frames, p_dst_frames, p_frame_count)) {
return;
}
}
bool AudioEffectInstance::process_silence() const {
bool ret;
if (GDVIRTUAL_CALL(_process_silence, ret)) {
return ret;
}
return false;
}
void AudioEffectInstance::_bind_methods() {
GDVIRTUAL_BIND(_process, "src_buffer", "dst_buffer", "frame_count");
GDVIRTUAL_BIND(_process_silence);
}
////
Ref<AudioEffectInstance> AudioEffect::instantiate() {
Ref<AudioEffectInstance> ret;
if (GDVIRTUAL_REQUIRED_CALL(_instantiate, ret)) {
return ret;
}
return Ref<AudioEffectInstance>();
}
void AudioEffect::_bind_methods() {
GDVIRTUAL_BIND(_instantiate);
}
AudioEffect::AudioEffect() {
}