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Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved.
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@@ -166,10 +166,6 @@ AABB RootMotionView::get_aabb() const {
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return AABB(Vector3(-radius, 0, -radius), Vector3(radius * 2, 0.001, radius * 2));
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}
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Vector<Face3> RootMotionView::get_faces(uint32_t p_usage_flags) const {
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return Vector<Face3>();
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}
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void RootMotionView::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_animation_path", "path"), &RootMotionView::set_animation_path);
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ClassDB::bind_method(D_METHOD("get_animation_path"), &RootMotionView::get_animation_path);
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