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Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved.
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@@ -13,6 +13,89 @@
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
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<methods>
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<method name="_get_aabb" qualifiers="virtual const">
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<return type="AABB" />
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<description>
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</description>
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</method>
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<method name="_get_blend_shape_count" qualifiers="virtual const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="_get_blend_shape_name" qualifiers="virtual const">
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<return type="StringName" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="_get_surface_count" qualifiers="virtual const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="_set_blend_shape_name" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<argument index="1" name="name" type="StringName" />
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<description>
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</description>
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</method>
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<method name="_surface_get_array_index_len" qualifiers="virtual const">
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<return type="int" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="_surface_get_array_len" qualifiers="virtual const">
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<return type="int" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="_surface_get_arrays" qualifiers="virtual const">
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<return type="Array" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="_surface_get_blend_shape_arrays" qualifiers="virtual const">
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<return type="Array" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="_surface_get_format" qualifiers="virtual const">
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<return type="int" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="_surface_get_lods" qualifiers="virtual const">
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<return type="Dictionary" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="_surface_get_material" qualifiers="virtual const">
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<return type="Material" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="_surface_get_primitive_type" qualifiers="virtual const">
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<return type="int" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="_surface_set_material" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<argument index="1" name="material" type="Material" />
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<description>
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</description>
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</method>
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<method name="create_convex_shape" qualifiers="const">
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<return type="Shape3D" />
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<argument index="0" name="clean" type="bool" default="true" />
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