Discern between virtual and abstract class bindings

* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
This commit is contained in:
reduz
2022-03-10 08:17:38 +01:00
parent 741bbb9d7c
commit 6f51eca1e3
90 changed files with 1075 additions and 272 deletions

View File

@@ -13,6 +13,89 @@
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="_get_aabb" qualifiers="virtual const">
<return type="AABB" />
<description>
</description>
</method>
<method name="_get_blend_shape_count" qualifiers="virtual const">
<return type="int" />
<description>
</description>
</method>
<method name="_get_blend_shape_name" qualifiers="virtual const">
<return type="StringName" />
<argument index="0" name="index" type="int" />
<description>
</description>
</method>
<method name="_get_surface_count" qualifiers="virtual const">
<return type="int" />
<description>
</description>
</method>
<method name="_set_blend_shape_name" qualifiers="virtual">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="name" type="StringName" />
<description>
</description>
</method>
<method name="_surface_get_array_index_len" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="index" type="int" />
<description>
</description>
</method>
<method name="_surface_get_array_len" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="index" type="int" />
<description>
</description>
</method>
<method name="_surface_get_arrays" qualifiers="virtual const">
<return type="Array" />
<argument index="0" name="index" type="int" />
<description>
</description>
</method>
<method name="_surface_get_blend_shape_arrays" qualifiers="virtual const">
<return type="Array" />
<argument index="0" name="index" type="int" />
<description>
</description>
</method>
<method name="_surface_get_format" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="index" type="int" />
<description>
</description>
</method>
<method name="_surface_get_lods" qualifiers="virtual const">
<return type="Dictionary" />
<argument index="0" name="index" type="int" />
<description>
</description>
</method>
<method name="_surface_get_material" qualifiers="virtual const">
<return type="Material" />
<argument index="0" name="index" type="int" />
<description>
</description>
</method>
<method name="_surface_get_primitive_type" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="index" type="int" />
<description>
</description>
</method>
<method name="_surface_set_material" qualifiers="virtual">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="material" type="Material" />
<description>
</description>
</method>
<method name="create_convex_shape" qualifiers="const">
<return type="Shape3D" />
<argument index="0" name="clean" type="bool" default="true" />