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Modernize Thread
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow)
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@@ -48,7 +48,7 @@ extern "C" {
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JNIEnv *GDAPI godot_android_get_env() {
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#ifdef __ANDROID__
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return ThreadAndroid::get_env();
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return get_jni_env();
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#else
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return NULL;
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#endif
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