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Resolve load and store ops automatically for render passes for discardable textures.
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@@ -37,6 +37,13 @@
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<member name="height" type="int" setter="set_height" getter="get_height" default="1">
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The texture's height (in pixels).
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</member>
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<member name="is_discardable" type="bool" setter="set_is_discardable" getter="get_is_discardable" default="false">
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If a texture is discardable, its contents do not need to be preserved between frames. This flag is only relevant when the texture is used as target in a draw list.
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This information is used by [RenderingDevice] to figure out if a texture's contents can be discarded, eliminating unnecessary writes to memory and boosting performance.
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</member>
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<member name="is_resolve_buffer" type="bool" setter="set_is_resolve_buffer" getter="get_is_resolve_buffer" default="false">
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The texture will be used as the destination of a resolve operation.
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</member>
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<member name="mipmaps" type="int" setter="set_mipmaps" getter="get_mipmaps" default="1">
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The number of mipmaps available in the texture.
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</member>
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