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doc: Add missing commas after "If true/false"
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@@ -257,7 +257,7 @@
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Position for tile origin. Uses TILE_ORIGIN_* constants. Default value: TILE_ORIGIN_TOP_LEFT.
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</member>
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<member name="cell_y_sort" type="bool" setter="set_y_sort_mode" getter="is_y_sort_mode_enabled">
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If [code]true[/code] the TileMap's children will be drawn in order of their Y coordinate. Default value: [code]false[/code].
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If [code]true[/code], the TileMap's children will be drawn in order of their Y coordinate. Default value: [code]false[/code].
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</member>
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<member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce">
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Bounce value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 0.
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@@ -272,7 +272,7 @@
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The collision mask(s) for all colliders in the TileMap.
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</member>
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<member name="collision_use_kinematic" type="bool" setter="set_collision_use_kinematic" getter="get_collision_use_kinematic">
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If [code]true[/code] TileMap collisions will be handled as a kinematic body. If [code]false[/code] collisions will be handled as static body. Default value: [code]false[/code].
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If [code]true[/code], TileMap collisions will be handled as a kinematic body. If [code]false[/code], collisions will be handled as static body. Default value: [code]false[/code].
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</member>
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<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="TileMap.Mode">
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The TileMap orientation mode. Uses MODE_* constants. Default value: MODE_SQUARE.
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