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Replace Godot docs URL with $DOCS_URL in XML class reference
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@@ -9,7 +9,7 @@
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By distorting the waveform the frequency content change, which will often make the sound "crunchy" or "abrasive". For games, it can simulate sound coming from some saturated device or speaker very efficiently.
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</description>
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<tutorials>
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<link title="Audio buses">https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link>
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<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
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</tutorials>
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<members>
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<member name="drive" type="float" setter="set_drive" getter="get_drive" default="0.0">
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