diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml
index d73cb02d94a..239c4dcf095 100644
--- a/doc/classes/Sprite2D.xml
+++ b/doc/classes/Sprite2D.xml
@@ -76,7 +76,7 @@
If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect].
- If [code]true[/code], the outermost pixels get blurred out. [member region_enabled] must be [code]true[/code].
+ If [code]true[/code], the area outside of the [member region_rect] is clipped to avoid bleeding of the surrounding texture pixels. [member region_enabled] must be [code]true[/code].
The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 76881c8032d..5e7fb3b3389 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -579,7 +579,8 @@ void main() {
#endif
if (bool(read_draw_data_flags & FLAGS_CLIP_RECT_UV)) {
- uv = clamp(uv, read_draw_data_src_rect.xy, read_draw_data_src_rect.xy + abs(read_draw_data_src_rect.zw));
+ vec2 half_texpixel = read_draw_data_color_texture_pixel_size * 0.5;
+ uv = clamp(uv, read_draw_data_src_rect.xy + half_texpixel, read_draw_data_src_rect.xy + abs(read_draw_data_src_rect.zw) - half_texpixel);
}
#endif
diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl
index 704aafdfa5d..fd0cd5bfad4 100644
--- a/servers/rendering/renderer_rd/shaders/canvas.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas.glsl
@@ -493,7 +493,8 @@ void main() {
#endif
if (bool(draw_data.flags & FLAGS_CLIP_RECT_UV)) {
- uv = clamp(uv, draw_data.src_rect.xy, draw_data.src_rect.xy + abs(draw_data.src_rect.zw));
+ vec2 half_texpixel = draw_data.color_texture_pixel_size * 0.5;
+ uv = clamp(uv, draw_data.src_rect.xy + half_texpixel, draw_data.src_rect.xy + abs(draw_data.src_rect.zw) - half_texpixel);
}
#endif