Rename TouchScreenButton's textures

This commit is contained in:
kobewi
2021-12-06 15:46:05 +01:00
parent 78fd56a596
commit 6a2938471b
3 changed files with 33 additions and 33 deletions

View File

@@ -25,16 +25,10 @@
<member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask">
The button's bitmask.
</member>
<member name="normal" type="Texture2D" setter="set_texture" getter="get_texture">
The button's texture for the normal state.
</member>
<member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled" default="false">
If [code]true[/code], the [signal pressed] and [signal released] signals are emitted whenever a pressed finger goes in and out of the button, even if the pressure started outside the active area of the button.
[b]Note:[/b] This is a "pass-by" (not "bypass") press mode.
</member>
<member name="pressed" type="Texture2D" setter="set_texture_pressed" getter="get_texture_pressed">
The button's texture for the pressed state.
</member>
<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
The button's shape.
</member>
@@ -44,6 +38,12 @@
<member name="shape_visible" type="bool" setter="set_shape_visible" getter="is_shape_visible" default="true">
If [code]true[/code], the button's shape is visible in the editor.
</member>
<member name="texture_normal" type="Texture2D" setter="set_texture_normal" getter="get_texture_normal">
The button's texture for the normal state.
</member>
<member name="texture_pressed" type="Texture2D" setter="set_texture_pressed" getter="get_texture_pressed">
The button's texture for the pressed state.
</member>
<member name="visibility_mode" type="int" setter="set_visibility_mode" getter="get_visibility_mode" enum="TouchScreenButton.VisibilityMode" default="0">
The button's visibility mode. See [enum VisibilityMode] for possible values.
</member>