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Merge pull request #15943 from poke1024/geometry-line-line
Add Geometry::line_intersects_line_2d()
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@@ -259,6 +259,21 @@
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Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and ([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point of intersection as [Vector2]. If no intersection takes place, returns an empty [Variant].
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</description>
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</method>
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<method name="line_intersects_line_2d">
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<return type="Variant">
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</return>
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<argument index="0" name="from_a" type="Vector2">
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</argument>
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<argument index="1" name="dir_a" type="Vector2">
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</argument>
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<argument index="2" name="from_b" type="Vector2">
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</argument>
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<argument index="3" name="dir_b" type="Vector2">
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</argument>
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<description>
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Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and ([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the point of intersection as [Vector2]. If no intersection takes place, returns an empty [Variant]. Note that the lines are specified using direction vectors, not end points.
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</description>
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</method>
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<method name="segment_intersects_sphere">
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<return type="PoolVector3Array">
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</return>
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