Merge pull request #15943 from poke1024/geometry-line-line

Add Geometry::line_intersects_line_2d()
This commit is contained in:
Juan Linietsky
2018-05-07 17:54:33 -03:00
committed by GitHub
4 changed files with 42 additions and 0 deletions

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@@ -259,6 +259,21 @@
Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and ([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point of intersection as [Vector2]. If no intersection takes place, returns an empty [Variant].
</description>
</method>
<method name="line_intersects_line_2d">
<return type="Variant">
</return>
<argument index="0" name="from_a" type="Vector2">
</argument>
<argument index="1" name="dir_a" type="Vector2">
</argument>
<argument index="2" name="from_b" type="Vector2">
</argument>
<argument index="3" name="dir_b" type="Vector2">
</argument>
<description>
Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and ([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the point of intersection as [Vector2]. If no intersection takes place, returns an empty [Variant]. Note that the lines are specified using direction vectors, not end points.
</description>
</method>
<method name="segment_intersects_sphere">
<return type="PoolVector3Array">
</return>