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Allow changing the anisotropic filter level at run-time per Viewport
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@@ -9,6 +9,9 @@
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<tutorials>
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</tutorials>
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<members>
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<member name="anisotropic_filtering_level" type="int" setter="set_anisotropic_filtering_level" getter="get_anisotropic_filtering_level" enum="RenderingServer.ViewportAnisotropicFiltering" default="2">
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Level of the anisotropic filter.
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</member>
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<member name="fsr_sharpness" type="float" setter="set_fsr_sharpness" getter="get_fsr_sharpness" default="0.0">
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FSR Sharpness applicable if FSR upscaling is used.
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</member>
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