[3.x] Fix NODE_POSITION_VIEW Shader Built-In

This commit is contained in:
Patrick
2023-04-18 22:11:41 +02:00
parent 17e0a0205d
commit 67d3fe4075
2 changed files with 2 additions and 2 deletions

View File

@@ -1161,7 +1161,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_SPATIAL].renames["NODE_POSITION_WORLD"] = "world_transform[3].xyz";
actions[VS::SHADER_SPATIAL].renames["CAMERA_POSITION_WORLD"] = "camera_matrix[3].xyz";
actions[VS::SHADER_SPATIAL].renames["CAMERA_DIRECTION_WORLD"] = "camera_inverse_matrix[3].xyz";
actions[VS::SHADER_SPATIAL].renames["NODE_POSITION_VIEW"] = "(world_transform * camera_inverse_matrix)[3].xyz";
actions[VS::SHADER_SPATIAL].renames["NODE_POSITION_VIEW"] = "(camera_inverse_matrix * world_transform)[3].xyz";
//for light
actions[VS::SHADER_SPATIAL].renames["VIEW"] = "view";

View File

@@ -1223,7 +1223,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].renames["NODE_POSITION_WORLD"] = "world_transform[3].xyz";
actions[VS::SHADER_SPATIAL].renames["CAMERA_POSITION_WORLD"] = "camera_matrix[3].xyz";
actions[VS::SHADER_SPATIAL].renames["CAMERA_DIRECTION_WORLD"] = "camera_inverse_matrix[3].xyz";
actions[VS::SHADER_SPATIAL].renames["NODE_POSITION_VIEW"] = "(world_transform * camera_inverse_matrix)[3].xyz";
actions[VS::SHADER_SPATIAL].renames["NODE_POSITION_VIEW"] = "(camera_inverse_matrix * world_transform)[3].xyz";
//for light
actions[VS::SHADER_SPATIAL].renames["VIEW"] = "view";