mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
[3.x] Fix NODE_POSITION_VIEW Shader Built-In
This commit is contained in:
@@ -1161,7 +1161,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
|
||||
actions[VS::SHADER_SPATIAL].renames["NODE_POSITION_WORLD"] = "world_transform[3].xyz";
|
||||
actions[VS::SHADER_SPATIAL].renames["CAMERA_POSITION_WORLD"] = "camera_matrix[3].xyz";
|
||||
actions[VS::SHADER_SPATIAL].renames["CAMERA_DIRECTION_WORLD"] = "camera_inverse_matrix[3].xyz";
|
||||
actions[VS::SHADER_SPATIAL].renames["NODE_POSITION_VIEW"] = "(world_transform * camera_inverse_matrix)[3].xyz";
|
||||
actions[VS::SHADER_SPATIAL].renames["NODE_POSITION_VIEW"] = "(camera_inverse_matrix * world_transform)[3].xyz";
|
||||
|
||||
//for light
|
||||
actions[VS::SHADER_SPATIAL].renames["VIEW"] = "view";
|
||||
|
||||
@@ -1223,7 +1223,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
|
||||
actions[VS::SHADER_SPATIAL].renames["NODE_POSITION_WORLD"] = "world_transform[3].xyz";
|
||||
actions[VS::SHADER_SPATIAL].renames["CAMERA_POSITION_WORLD"] = "camera_matrix[3].xyz";
|
||||
actions[VS::SHADER_SPATIAL].renames["CAMERA_DIRECTION_WORLD"] = "camera_inverse_matrix[3].xyz";
|
||||
actions[VS::SHADER_SPATIAL].renames["NODE_POSITION_VIEW"] = "(world_transform * camera_inverse_matrix)[3].xyz";
|
||||
actions[VS::SHADER_SPATIAL].renames["NODE_POSITION_VIEW"] = "(camera_inverse_matrix * world_transform)[3].xyz";
|
||||
|
||||
//for light
|
||||
actions[VS::SHADER_SPATIAL].renames["VIEW"] = "view";
|
||||
|
||||
Reference in New Issue
Block a user