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Fix godot3 exporter main_scene conversion
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@@ -36,7 +36,11 @@
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static const char *globals_renames[][2] = {
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/* [application] */
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// no change
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{ "application/main_scene", "application/run/main_scene" },
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{ "application/main_loop_type", "application/run/main_loop_type" },
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{ "application/disable_stdout", "application/run/disable_stdout" },
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{ "application/disable_stderr", "application/run/disable_stderr" },
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{ "application/frame_delay_msec", "application/run/frame_delay_msec" },
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/* [debug] */
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{ "debug/profiler_max_functions", "debug/profiler/max_functions" },
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