Removed unused method Geometry.get_uv84_normal_bit

This commit is contained in:
Yuri Roubinsky
2020-10-09 10:17:45 +03:00
parent 67135f246e
commit 66c2aaf749
4 changed files with 0 additions and 64 deletions

View File

@@ -102,15 +102,6 @@
Given the two 3D segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/code], [code]q2[/code]), finds those two points on the two segments that are closest to each other. Returns a [PackedVector3Array] that contains this point on ([code]p1[/code], [code]p2[/code]) as well the accompanying point on ([code]q1[/code], [code]q2[/code]).
</description>
</method>
<method name="get_uv84_normal_bit">
<return type="int">
</return>
<argument index="0" name="normal" type="Vector3">
</argument>
<description>
Used internally by the engine.
</description>
</method>
<method name="ray_intersects_triangle">
<return type="Variant">
</return>