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Removed unused method Geometry.get_uv84_normal_bit
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@@ -102,15 +102,6 @@
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Given the two 3D segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/code], [code]q2[/code]), finds those two points on the two segments that are closest to each other. Returns a [PackedVector3Array] that contains this point on ([code]p1[/code], [code]p2[/code]) as well the accompanying point on ([code]q1[/code], [code]q2[/code]).
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</description>
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</method>
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<method name="get_uv84_normal_bit">
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<return type="int">
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</return>
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<argument index="0" name="normal" type="Vector3">
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</argument>
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<description>
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Used internally by the engine.
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</description>
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</method>
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<method name="ray_intersects_triangle">
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<return type="Variant">
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</return>
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