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Added lerp_angles built-in function
Co-authored-by: Xrayez <https://github.com/Xrayez> Co-authored-by: DleanJeans <https://github.com/DleanJeans>
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@@ -215,6 +215,17 @@ public:
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static _ALWAYS_INLINE_ double lerp(double p_from, double p_to, double p_weight) { return p_from + (p_to - p_from) * p_weight; }
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static _ALWAYS_INLINE_ float lerp(float p_from, float p_to, float p_weight) { return p_from + (p_to - p_from) * p_weight; }
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static _ALWAYS_INLINE_ double lerp_angle(double p_from, double p_to, double p_weight) {
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double difference = fmod(p_to - p_from, Math_TAU);
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double distance = fmod(2.0 * difference, Math_TAU) - difference;
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return p_from + distance * p_weight;
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}
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static _ALWAYS_INLINE_ float lerp_angle(float p_from, float p_to, float p_weight) {
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float difference = fmod(p_to - p_from, (float)Math_TAU);
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float distance = fmod(2.0f * difference, (float)Math_TAU) - difference;
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return p_from + distance * p_weight;
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}
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static _ALWAYS_INLINE_ double inverse_lerp(double p_from, double p_to, double p_value) { return (p_value - p_from) / (p_to - p_from); }
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static _ALWAYS_INLINE_ float inverse_lerp(float p_from, float p_to, float p_value) { return (p_value - p_from) / (p_to - p_from); }
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