Fix TileMap occluders having a wrong transform

This commit is contained in:
Gilles Roudière
2022-10-06 14:06:33 +02:00
parent 61021c08f8
commit 64e0c138d9
2 changed files with 38 additions and 13 deletions

View File

@@ -68,7 +68,7 @@ struct TileMapQuadrant {
// Rendering.
List<RID> canvas_items;
List<RID> occluders;
HashMap<Vector2i, RID> occluders;
// Physics.
List<RID> bodies;