Add CSG options to bake to static mesh and collision shape

Adds API to bake a CSG root node operation to either a static ArrayMesh or a ConcavePolygonShape3D physics collision shape. Adds menu options to the editor plugin when selecting a CSG root node to add baked sibling nodes.
This commit is contained in:
smix8
2024-06-16 21:38:12 +02:00
parent eb20a68b32
commit 6455810db8
5 changed files with 249 additions and 18 deletions

View File

@@ -38,6 +38,135 @@
#include "editor/plugins/gizmos/gizmo_3d_helper.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics/collision_shape_3d.h"
#include "scene/3d/physics/static_body_3d.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
void CSGShapeEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = nullptr;
options->hide();
}
}
void CSGShapeEditor::edit(CSGShape3D *p_csg_shape) {
node = p_csg_shape;
if (node) {
options->show();
} else {
options->hide();
}
}
void CSGShapeEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
options->set_icon(get_editor_theme_icon(SNAME("CSGCombiner3D")));
} break;
}
}
void CSGShapeEditor::_menu_option(int p_option) {
Array meshes = node->get_meshes();
if (meshes.is_empty()) {
err_dialog->set_text(TTR("CSG operation returned an empty array."));
err_dialog->popup_centered();
return;
}
switch (p_option) {
case MENU_OPTION_BAKE_MESH_INSTANCE: {
_create_baked_mesh_instance();
} break;
case MENU_OPTION_BAKE_COLLISION_SHAPE: {
_create_baked_collision_shape();
} break;
}
}
void CSGShapeEditor::_create_baked_mesh_instance() {
if (node == get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("Can not add a baked mesh as sibling for the scene root.\nMove the CSG root node below a parent node."));
err_dialog->popup_centered();
return;
}
Ref<ArrayMesh> mesh = node->bake_static_mesh();
if (mesh.is_null()) {
err_dialog->set_text(TTR("CSG operation returned an empty mesh."));
err_dialog->popup_centered();
return;
}
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Create baked CSGShape3D Mesh Instance"));
Node *owner = get_tree()->get_edited_scene_root();
MeshInstance3D *mi = memnew(MeshInstance3D);
mi->set_mesh(mesh);
mi->set_name("CSGBakedMeshInstance3D");
mi->set_transform(node->get_transform());
ur->add_do_method(node, "add_sibling", mi, true);
ur->add_do_method(mi, "set_owner", owner);
ur->add_do_method(Node3DEditor::get_singleton(), SceneStringName(_request_gizmo), mi);
ur->add_do_reference(mi);
ur->add_undo_method(node->get_parent(), "remove_child", mi);
ur->commit_action();
}
void CSGShapeEditor::_create_baked_collision_shape() {
if (node == get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("Can not add a baked collision shape as sibling for the scene root.\nMove the CSG root node below a parent node."));
err_dialog->popup_centered();
return;
}
Ref<Shape3D> shape = node->bake_collision_shape();
if (shape.is_null()) {
err_dialog->set_text(TTR("CSG operation returned an empty shape."));
err_dialog->popup_centered();
return;
}
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Create baked CSGShape3D Collision Shape"));
Node *owner = get_tree()->get_edited_scene_root();
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shape);
cshape->set_name("CSGBakedCollisionShape3D");
cshape->set_transform(node->get_transform());
ur->add_do_method(node, "add_sibling", cshape, true);
ur->add_do_method(cshape, "set_owner", owner);
ur->add_do_method(Node3DEditor::get_singleton(), SceneStringName(_request_gizmo), cshape);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
ur->commit_action();
}
CSGShapeEditor::CSGShapeEditor() {
options = memnew(MenuButton);
options->hide();
options->set_text(TTR("CSG"));
options->set_switch_on_hover(true);
Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
options->get_popup()->add_item(TTR("Bake Mesh Instance"), MENU_OPTION_BAKE_MESH_INSTANCE);
options->get_popup()->add_item(TTR("Bake Collision Shape"), MENU_OPTION_BAKE_COLLISION_SHAPE);
options->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &CSGShapeEditor::_menu_option));
err_dialog = memnew(AcceptDialog);
add_child(err_dialog);
}
///////////
@@ -393,9 +522,26 @@ void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
}
}
void EditorPluginCSG::edit(Object *p_object) {
CSGShape3D *csg_shape = Object::cast_to<CSGShape3D>(p_object);
if (csg_shape && csg_shape->is_root_shape()) {
csg_shape_editor->edit(csg_shape);
} else {
csg_shape_editor->edit(nullptr);
}
}
bool EditorPluginCSG::handles(Object *p_object) const {
CSGShape3D *csg_shape = Object::cast_to<CSGShape3D>(p_object);
return csg_shape && csg_shape->is_root_shape();
}
EditorPluginCSG::EditorPluginCSG() {
Ref<CSGShape3DGizmoPlugin> gizmo_plugin = Ref<CSGShape3DGizmoPlugin>(memnew(CSGShape3DGizmoPlugin));
Node3DEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin);
csg_shape_editor = memnew(CSGShapeEditor);
EditorNode::get_singleton()->get_main_screen_control()->add_child(csg_shape_editor);
}
#endif // TOOLS_ENABLED

View File

@@ -37,8 +37,11 @@
#include "editor/plugins/editor_plugin.h"
#include "editor/plugins/node_3d_editor_gizmos.h"
#include "scene/gui/control.h"
class AcceptDialog;
class Gizmo3DHelper;
class MenuButton;
class CSGShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(CSGShape3DGizmoPlugin, EditorNode3DGizmoPlugin);
@@ -62,10 +65,43 @@ public:
~CSGShape3DGizmoPlugin();
};
class CSGShapeEditor : public Control {
GDCLASS(CSGShapeEditor, Control);
enum Menu {
MENU_OPTION_BAKE_MESH_INSTANCE,
MENU_OPTION_BAKE_COLLISION_SHAPE,
};
CSGShape3D *node = nullptr;
MenuButton *options = nullptr;
AcceptDialog *err_dialog = nullptr;
void _menu_option(int p_option);
void _create_baked_mesh_instance();
void _create_baked_collision_shape();
protected:
void _node_removed(Node *p_node);
void _notification(int p_what);
public:
void edit(CSGShape3D *p_csg_shape);
CSGShapeEditor();
};
class EditorPluginCSG : public EditorPlugin {
GDCLASS(EditorPluginCSG, EditorPlugin);
CSGShapeEditor *csg_shape_editor = nullptr;
public:
virtual String get_name() const override { return "CSGShape3D"; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
EditorPluginCSG();
};