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Add CSG options to bake to static mesh and collision shape
Adds API to bake a CSG root node operation to either a static ArrayMesh or a ConcavePolygonShape3D physics collision shape. Adds menu options to the editor plugin when selecting a CSG root node to add baked sibling nodes.
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@@ -38,6 +38,135 @@
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#include "editor/plugins/gizmos/gizmo_3d_helper.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "scene/3d/camera_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/3d/physics/collision_shape_3d.h"
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#include "scene/3d/physics/static_body_3d.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/menu_button.h"
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void CSGShapeEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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node = nullptr;
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options->hide();
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}
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}
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void CSGShapeEditor::edit(CSGShape3D *p_csg_shape) {
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node = p_csg_shape;
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if (node) {
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options->show();
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} else {
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options->hide();
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}
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}
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void CSGShapeEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_THEME_CHANGED: {
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options->set_icon(get_editor_theme_icon(SNAME("CSGCombiner3D")));
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} break;
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}
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}
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void CSGShapeEditor::_menu_option(int p_option) {
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Array meshes = node->get_meshes();
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if (meshes.is_empty()) {
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err_dialog->set_text(TTR("CSG operation returned an empty array."));
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err_dialog->popup_centered();
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return;
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}
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switch (p_option) {
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case MENU_OPTION_BAKE_MESH_INSTANCE: {
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_create_baked_mesh_instance();
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} break;
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case MENU_OPTION_BAKE_COLLISION_SHAPE: {
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_create_baked_collision_shape();
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} break;
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}
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}
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void CSGShapeEditor::_create_baked_mesh_instance() {
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if (node == get_tree()->get_edited_scene_root()) {
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err_dialog->set_text(TTR("Can not add a baked mesh as sibling for the scene root.\nMove the CSG root node below a parent node."));
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err_dialog->popup_centered();
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return;
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}
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Ref<ArrayMesh> mesh = node->bake_static_mesh();
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if (mesh.is_null()) {
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err_dialog->set_text(TTR("CSG operation returned an empty mesh."));
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err_dialog->popup_centered();
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return;
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}
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Create baked CSGShape3D Mesh Instance"));
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Node *owner = get_tree()->get_edited_scene_root();
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MeshInstance3D *mi = memnew(MeshInstance3D);
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mi->set_mesh(mesh);
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mi->set_name("CSGBakedMeshInstance3D");
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mi->set_transform(node->get_transform());
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ur->add_do_method(node, "add_sibling", mi, true);
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ur->add_do_method(mi, "set_owner", owner);
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ur->add_do_method(Node3DEditor::get_singleton(), SceneStringName(_request_gizmo), mi);
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ur->add_do_reference(mi);
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ur->add_undo_method(node->get_parent(), "remove_child", mi);
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ur->commit_action();
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}
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void CSGShapeEditor::_create_baked_collision_shape() {
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if (node == get_tree()->get_edited_scene_root()) {
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err_dialog->set_text(TTR("Can not add a baked collision shape as sibling for the scene root.\nMove the CSG root node below a parent node."));
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err_dialog->popup_centered();
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return;
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}
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Ref<Shape3D> shape = node->bake_collision_shape();
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if (shape.is_null()) {
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err_dialog->set_text(TTR("CSG operation returned an empty shape."));
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err_dialog->popup_centered();
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return;
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}
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Create baked CSGShape3D Collision Shape"));
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Node *owner = get_tree()->get_edited_scene_root();
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CollisionShape3D *cshape = memnew(CollisionShape3D);
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cshape->set_shape(shape);
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cshape->set_name("CSGBakedCollisionShape3D");
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cshape->set_transform(node->get_transform());
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ur->add_do_method(node, "add_sibling", cshape, true);
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ur->add_do_method(cshape, "set_owner", owner);
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ur->add_do_method(Node3DEditor::get_singleton(), SceneStringName(_request_gizmo), cshape);
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ur->add_do_reference(cshape);
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ur->add_undo_method(node->get_parent(), "remove_child", cshape);
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ur->commit_action();
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}
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CSGShapeEditor::CSGShapeEditor() {
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options = memnew(MenuButton);
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options->hide();
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options->set_text(TTR("CSG"));
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options->set_switch_on_hover(true);
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Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
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options->get_popup()->add_item(TTR("Bake Mesh Instance"), MENU_OPTION_BAKE_MESH_INSTANCE);
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options->get_popup()->add_item(TTR("Bake Collision Shape"), MENU_OPTION_BAKE_COLLISION_SHAPE);
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options->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &CSGShapeEditor::_menu_option));
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err_dialog = memnew(AcceptDialog);
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add_child(err_dialog);
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}
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///////////
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@@ -393,9 +522,26 @@ void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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}
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}
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void EditorPluginCSG::edit(Object *p_object) {
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CSGShape3D *csg_shape = Object::cast_to<CSGShape3D>(p_object);
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if (csg_shape && csg_shape->is_root_shape()) {
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csg_shape_editor->edit(csg_shape);
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} else {
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csg_shape_editor->edit(nullptr);
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}
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}
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bool EditorPluginCSG::handles(Object *p_object) const {
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CSGShape3D *csg_shape = Object::cast_to<CSGShape3D>(p_object);
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return csg_shape && csg_shape->is_root_shape();
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}
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EditorPluginCSG::EditorPluginCSG() {
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Ref<CSGShape3DGizmoPlugin> gizmo_plugin = Ref<CSGShape3DGizmoPlugin>(memnew(CSGShape3DGizmoPlugin));
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Node3DEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin);
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csg_shape_editor = memnew(CSGShapeEditor);
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EditorNode::get_singleton()->get_main_screen_control()->add_child(csg_shape_editor);
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}
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#endif // TOOLS_ENABLED
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@@ -37,8 +37,11 @@
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#include "editor/plugins/editor_plugin.h"
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#include "editor/plugins/node_3d_editor_gizmos.h"
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#include "scene/gui/control.h"
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class AcceptDialog;
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class Gizmo3DHelper;
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class MenuButton;
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class CSGShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(CSGShape3DGizmoPlugin, EditorNode3DGizmoPlugin);
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@@ -62,10 +65,43 @@ public:
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~CSGShape3DGizmoPlugin();
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};
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class CSGShapeEditor : public Control {
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GDCLASS(CSGShapeEditor, Control);
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enum Menu {
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MENU_OPTION_BAKE_MESH_INSTANCE,
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MENU_OPTION_BAKE_COLLISION_SHAPE,
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};
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CSGShape3D *node = nullptr;
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MenuButton *options = nullptr;
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AcceptDialog *err_dialog = nullptr;
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void _menu_option(int p_option);
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void _create_baked_mesh_instance();
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void _create_baked_collision_shape();
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protected:
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void _node_removed(Node *p_node);
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void _notification(int p_what);
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public:
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void edit(CSGShape3D *p_csg_shape);
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CSGShapeEditor();
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};
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class EditorPluginCSG : public EditorPlugin {
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GDCLASS(EditorPluginCSG, EditorPlugin);
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CSGShapeEditor *csg_shape_editor = nullptr;
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public:
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virtual String get_name() const override { return "CSGShape3D"; }
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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EditorPluginCSG();
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};
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