Add terrain center bit

This commit is contained in:
Gilles Roudière
2022-02-23 17:25:50 +01:00
parent 3dac7ff876
commit 62d2549e9e
13 changed files with 1070 additions and 533 deletions

View File

@@ -79,7 +79,7 @@
Returns the occluder polygon of the tile for the TileSet occlusion layer with index [code]layer_id[/code].
</description>
</method>
<method name="get_peering_bit_terrain" qualifiers="const">
<method name="get_terrain_peering_bit" qualifiers="const">
<return type="int" />
<argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" />
<description>
@@ -185,7 +185,7 @@
Sets the occluder for the TileSet occlusion layer with index [code]layer_id[/code].
</description>
</method>
<method name="set_peering_bit_terrain">
<method name="set_terrain_peering_bit">
<return type="void" />
<argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" />
<argument index="1" name="terrain" type="int" />
@@ -205,6 +205,8 @@
</member>
<member name="probability" type="float" setter="set_probability" getter="get_probability" default="1.0">
</member>
<member name="terrain" type="int" setter="set_terrain" getter="get_terrain" default="-1">
</member>
<member name="terrain_set" type="int" setter="set_terrain_set" getter="get_terrain_set" default="-1">
</member>
<member name="texture_offset" type="Vector2i" setter="set_texture_offset" getter="get_texture_offset" default="Vector2i(0, 0)">