Merge pull request #25647 from QbieShay/fix_25440

Added a setting for files in which the editor should search (project specific)
This commit is contained in:
Rémi Verschelde
2019-05-29 16:58:28 +02:00
committed by GitHub
3 changed files with 38 additions and 24 deletions

View File

@@ -1007,6 +1007,15 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("audio/default_bus_layout", "res://default_bus_layout.tres");
custom_prop_info["audio/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/default_bus_layout", PROPERTY_HINT_FILE, "*.tres");
PoolStringArray extensions = PoolStringArray();
extensions.push_back("gd");
if (Engine::get_singleton()->has_singleton("GodotSharp"))
extensions.push_back("cs");
extensions.push_back("shader");
GLOBAL_DEF("editor/search_in_file_extensions", extensions);
custom_prop_info["editor/search_in_file_extensions"] = PropertyInfo(Variant::POOL_STRING_ARRAY, "editor/search_in_file_extensions");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();