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Merge pull request #25647 from QbieShay/fix_25440
Added a setting for files in which the editor should search (project specific)
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@@ -1007,6 +1007,15 @@ ProjectSettings::ProjectSettings() {
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GLOBAL_DEF("audio/default_bus_layout", "res://default_bus_layout.tres");
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custom_prop_info["audio/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/default_bus_layout", PROPERTY_HINT_FILE, "*.tres");
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PoolStringArray extensions = PoolStringArray();
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extensions.push_back("gd");
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if (Engine::get_singleton()->has_singleton("GodotSharp"))
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extensions.push_back("cs");
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extensions.push_back("shader");
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GLOBAL_DEF("editor/search_in_file_extensions", extensions);
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custom_prop_info["editor/search_in_file_extensions"] = PropertyInfo(Variant::POOL_STRING_ARRAY, "editor/search_in_file_extensions");
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action = Dictionary();
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action["deadzone"] = Variant(0.5f);
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events = Array();
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