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Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
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@@ -158,7 +158,7 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
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if (p_ratio < 1.0) {
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// Drawing a partially-filled 9-patch is a little tricky -
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// texture is divided by 3 sections toward fill direction,
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// then middle section is streching while the other two aren't.
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// then middle section is stretching while the other two aren't.
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double width_total = 0.0;
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double width_texture = 0.0;
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