Make Polygon2D::bones property internal

This commit is contained in:
Raul Santos
2024-08-10 17:43:44 +02:00
parent 4bef4d9808
commit 60e93415ed
2 changed files with 1 additions and 4 deletions

View File

@@ -71,9 +71,6 @@
<member name="antialiased" type="bool" setter="set_antialiased" getter="get_antialiased" default="false">
If [code]true[/code], polygon edges will be anti-aliased.
</member>
<member name="bones" type="Array" setter="_set_bones" getter="_get_bones" default="[]">
Internal list of [Bone2D] nodes used by the assigned [member skeleton]. Edited using the Polygon2D editor ("UV" button on the top toolbar).
</member>
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)" keywords="colour">
The polygon's fill color. If [member texture] is set, it will be multiplied by this color. It will also be the default color for vertices not set in [member vertex_colors].
</member>