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Make Polygon2D::bones property internal
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@@ -71,9 +71,6 @@
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<member name="antialiased" type="bool" setter="set_antialiased" getter="get_antialiased" default="false">
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If [code]true[/code], polygon edges will be anti-aliased.
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</member>
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<member name="bones" type="Array" setter="_set_bones" getter="_get_bones" default="[]">
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Internal list of [Bone2D] nodes used by the assigned [member skeleton]. Edited using the Polygon2D editor ("UV" button on the top toolbar).
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</member>
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<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)" keywords="colour">
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The polygon's fill color. If [member texture] is set, it will be multiplied by this color. It will also be the default color for vertices not set in [member vertex_colors].
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</member>
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