Modified the descriptions for CollisionPolygon2D and created descriptions for CollisionPolygon

This commit is contained in:
FigyTuna
2017-09-15 18:12:44 -07:00
parent 82aaaad30c
commit 60a929d18e
2 changed files with 11 additions and 2 deletions

View File

@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionPolygon" inherits="Spatial" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Editor-only class for defining a collision polygon in 3D space.
</brief_description>
<description>
Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect.
</description>
<tutorials>
</tutorials>
@@ -54,10 +56,13 @@
</methods>
<members>
<member name="depth" type="float" setter="set_depth" getter="get_depth">
Length that the resulting collision extends in either direction perpendicular to its polygon.
</member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
If true, no collision will be produced.
</member>
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
Array of vertices which define the polygon.
</member>
</members>
<constants>